ty!!!! we'll try to make it more obvious, the post-it inside the car might be a lil too smoll qwq
Sassi
Creator of
Recent community posts
[SPOILER WARNING]
PEAK AMBIENT AND PUZZLE, had alot of fun trying to solve them with the least amount of traversed lines
My only complain is that, except for the ending, i didn't quite get the risk, maybe you could add some sort of shortcuts or ways to cheese the puzzle even more, at the costs of making it harder (less checkpoints, thinner lines,...)
oh and pleaseeee mouse sensitivity setting.
Except for that I LOVED IT
Visual-wise it's AMAZING,!! the baker cat is so cute aaaaaaaa x3
I like the concept alot and while it nails the theme, I think the gameplay could use a bit more mechanics around the theme of risking, with that i mean you can risk by using a dice with less faces (to save better ones to beat highter enemy's rolls) but overall the risking isnt ALWAYS a choice, but more like a must to not lose.
Overall GREAT work!!!
love the atmosphere! the posters reminded me of game's worldbuilding such as mouthwashing, like few architectural details that gives you a subtle understanding of the setting but don't tell you directly making it even more creepy.
also cute monster x3
I like the premise but you should let the player know what they are supposed to do, like adding some sort of recipe list for mixing food
I actually cant believe you did all this in a week, CONGRATS. Especially the artworks.
OK SO, first of all its extremely cute and fun to play with friends.
Few issues i found is that the deck on the left starts piling up so much after a couple of encounters that you cant physically see what your teammate is placing, neither can you click on the cards behind the pile.
Also the black cat, it does not work cause of when you programmed the buffs/effects to take place. It always divides the attacks of other cards by 3 since the starting damage is always 0 (aka a positive number).
I think it's a bit of a stretch on the theme, as in, the risk it for the biscuit isn't part of the MAIN gameloop but still present when you choose the reward so it's fine.
Other than that, GOOD JOB, we had ton of fun trying to get the damage score to a 5 digit, AND GREAT ARTWORKS
the pings and lil paws countrols are a nice touch
also shoutout to Snarlface the Unneutered

LOVE IT! bold choice to pick an horror game for this theme, I like the multiple endings/choices thingy and ESPECIALLY the screen border interactions, really makes the game more immersive.
My only complain is the line "Risk it for the biscuit", it kinda made me chuckle and ruined the engagement a bit, also (not so important) but i would like to see the character the siphon thingy slightly more aesthetically cohesive
Good job <3
SOooo, about the something that tells you where the tornado is, that should have been the radar on the right, with an arrow that points to the current direction of the tornado (compared to the player) and its future change of direction, we are just having some problem making the second one work.
we'll definetly consider the difficulty thing btw, thanks alot :3
I really like how this game very simply nailed the theme!! especially cause it's not a risk you HAVE to take, and that the biscuit isn't the winning objective per se, but more like having all offensive upgrades which makes shooting feels more satisfying, like every good rougelike. (I'm a sucker for items synergizing/rougelike games)
Also love the arcade/crt style!!
I would just like to see the dash being more useful in the first half of the game, and i found it a bit offputting trying to dodge laser while you almost can't see what you are running into if you dash up and down
