This was super fun, and a creative way to add an ending to a clicker game!
SarahGameDev
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I really liked this game, and it grew on me the more I played it! The music was good, the visual effects and models were great, the controls were intuitive!
I have a few small gripes with it: I found the recipe board to be frustrating, and I abandoned it very quickly. I also had some difficulty telling which icons were meant to correspond with which objects on the cube (particularly the various forms of green foliage). I'm not certain, but also think it was missing recipes: There was one level, in particular, with the pink trees, where I only saw two recipes that could effect the pink trees, but the level required you to use a recipe which was not present on the list. I also found the recipe list to be a little long, which added to the overwhelming feeling. I would suggest just doing away with the list entirely, and have learning and remembering the recipes be part of the built-in challenge of the game. If the recipe list were to remain, I would love to see: the list auto-update to only show recipes for the possible objects that will be on the cube for a given level, and the icons, or uniqueness of the models, be reworked a bit in a couple areas. I also wish that the correct solution required the objects to be placed in the area on the cube as shown in the picture (Placing two diagonally works, when the reference shows them placed vertical/horizontal)
I might be biased because I used to be a bit of a Rubik's Cube Fanatic, but I think this is my favourite game in the jam! I just started game dev this year, and since I've started, I've been trying to think of how I could make some sort of game centered around Rubik's cube mechanics: I'm so jealous of the idea, and the execution. I'm so interested to see if you build on this further. AWESOME GAME
I love the music in this, particularly the menu music! You said on the game page that a lot of your focus was on the UI, and I think that paid off, the menus were easy to navigate, and the in-game UI was informative and polished. I appreciate that you added a volume slider (something I didn't have time to do with my own game), as I've been pulling up volume mixer frequently when trying people's games lol. The gameplay was fun, good job!
I love the art design in this game. It's minimalist but it's very fun, and accomplishes exactly what it sets out to. I felt like grabbing the items sometimes felt a bit less smooth than I would have wanted: Maybe a larger hit box, and a click and drag, rather than click, unclick, then drag function would have helped. Anyway that's just my personal gripe most likely. Your game has creative puzzle structure to it, it feels complete exactly the way it is, but it also feels like there are lots of things you could add to it to make it a larger project, if you so chose.
I loved what you wrote about your game on it's main page! Nature is so fascinating, and I love to see when people bring their own unique interests into game development to make something no one else would think to meet. The artwork that you made was very good: combined with the summary you wrote, I think I have no choice but to come back here in a couple weeks and see what you've done with the concept, good luck!
The artwork, story, and sound is all very good here. I haven't played many click and point games, but this one looks as professional as I could imagine! I did have some trouble with the gameplay: Despite the Mary's various notes, it was hard to tell what I should be doing most of the time. I was also having an issue where clicking and dragging wasn't working for me most of the time, so that could also be it. Overall a very good and interesting project!
I had a lot of fun with this! You do a lot with a very minimalist art style, and basic gameplay: It's impressive how you were able to very carefully piece together a few small things to become more than the sum of their parts. The gameplay loop was very interesting. I'm not sure if this is an issue with the game, but I didn't see any sort of game over screen or anything after I had beaten all the available levels, it just got me to redo the levels lol. It would have been nice to have a game over screen or such, because I had kept playing a couple more levels because I thought maybe it was going through the previous levels, with a new twist of some sort, but I didn't notice any differences. I think the one criticism that I might have is that the challenge from a couple levels seemed to come more from the execution (because of timing difficulties), rather than from the puzzle itself, which was quite basic. For a lot of platformers this is fine, but for this game, I felt the actual character movement was somewhat unsatisfying and slow, so when I was stuck replaying the same portion of the level several times, it became frustrating fast. If I were you I would definitely continue developing this game, it is a really fun idea!
I really liked the aesthetic of this game, and I think that given more time it could be a lot of fun. It could just be that I'm not very good, but I found that the controls were a bit too touchy lol. Also, if you play poorly, as I did, if you fly backwards by accident you fall off the map, and then plumet to eternal doom because the game doesn't reset you. I really enjoyed the newspaper effect when you crash, I thought that was very creative