Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Santi Chuul

10
Posts
1
Topics
13
Followers
50
Following
A member registered Jun 30, 2022 · View creator page →

Recent community posts

Cool description of The Net. When I saw the iceberg I thought it was great. This Descent encompasses stuff that could be lore. 

Great stakes are deploy during a fun deal with the fixer.  Cool description of the puppeteer, Veronika. A fine setting, the  microclimate facility, the trasgenic complex full vicious devotees. "glimpses of a SecOps operative struggling to bring a captured nano-infested piranha man"... fun stuff. The Green Thing and pirhana men are well-thought deformities. Worth playing.

Thank you, M. Allen Hall! Those rooms are hell, PCs will be mad and soon dead. It's just inspiring how thrill is built. Certainly, any runner would suggest the possibility of having the assassin as a contact, the setting is already described for that and more.

Kiosk prizes are a fine idea. Very well structured, easy to follow. It increases in complexity, in every step the setting becomes enriched by unexpected, copious items. What happens if PCs decide to demolish it at an early stage? Dylan's Pidgeon is a cool detail. Feral foundling table unleashes a widespread of settings, as ferals are raised by different "cultures".

"Claim to represent a long dead government" is enough for a fine setting.

Very useful! The setting is only a murmur and it is worth pursuing.

Fun and meaty. Literally. A dungeon is developed during the escape. The setting is filled with details, sudden outcomes. The beast possesses the evil eye and the tail-idea makes horrid ouroboros sense. 

Really cool. I will use this bastard. Love the bat-wings, the creator's aim towards divine intervention. “…trained to predict miserable events in CY_” made me giggle. Setting is indirectly created, a timeline will open up adventure ideas and ramifications. Cool act of nurturing of programs (tedchiangish). A climax could be delineated, as she flees with the thirteenth child, before creating this beast. The last picture sucking punks brains was somehow bucolic and speaks of Mörk Borg. Outstanding.

I enjoyed reading The Backrooms, it was possible for me to picture it all and recreate the scenario. The cyber setting is well accomplished. Items, apps and descriptions capture and stay in your mind. My impression is that PCs are being delivered right into the area. I would do this in case I need to get rid of them. How to track the assassin if the location is unknown? This enemy is really cool, but I believe it is worth creating a setting around him. Are we helping corpos here?

(1 edit)

Published as part of the URBN_LGND.exe Jam 

In this adventure for hellish CY_BORG, you will face close encounters with the rulers of CY_. Assault their ghostly dwellings but, behold! The Hills abound with living Urban Legends. Oh, mad CY_BORG! These sophisticated terrors are inspired by the ancient Colombian tradition.

  <<Will you take the chance to overthrow a lord of dark legend?>>

Unbelievable amounts of detail regarding the job parameters, NPCs, random encounters, locations, and dialogue with multiple outcomes. --ex libris cy_borg

https://itch.io/jam/urbn-lgndexe/rate/1924268

LET US PARLEY AND LEAVE YOUR COMMENTS! 


THE LAIR OF EUCALYPTUS