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Samuel Sousa

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A member registered Apr 25, 2015 · View creator page →

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Hi Guys and Gals!

Version 0.40 is out! So what's new you ask!?! The biggest update is levels... This new build adds 9 more levels with 3 challenges each, making for a total of 27 new puzzles

- GAME PAGE HERE !!! -

These new levels focus on opposite forces, with red blocks doing whatever is the contrary to your movement. There are also portals, which teleport you from one point to another, some times reaching a portal can be a challenge in itself. 


Sound Effects lost their references and where replaced by Windows dings during this screen capture :)

Another note worthy update is the addition of an Options Menu which allows control over Music and Sfx Volume, Screen Shake toggle, Language supporting: English and Portuguese (PT), and Erasing Data. The additions of these controls required quite a few changes in the code and its structure mostly because this section supports many features so it was better re-structure to easily handle any translations and music / sound volumes by, instead of all over the place, having everything in 1 or 2 objects.


Other Updates Include:

  • Added Lighting Effects;
  • Graphical update and implementation of high resolution placeholders: switches, "gravity" arrows, platforms, goals, portals and effects;
  • The main game's font Pixel ^2 has also been updated and is also available for purchase, here on itch.io, this font will replace most of the games text but for now this change is only visible on the moves and block counter dialog during gameplay;
  • Added Mouse Controls on Main Menu and in-game to allow switching through art styles / perspective;
  • OUYA Controller central button now mapped as start / pause button;
  • Text dialogs no longer repeating themselves when retrying a level;
  • Although not visible, this update also implements a few gameplay mechanics for levels to come. 
    • You'll just have to take my word for it   :)

Bugs Fixed:

  • Blocks excess speed;
  • Getting trap between "gravity" arrows, now resets level (Level 16);
  • Controller Bug fixes on Windows and OUYA;
  • Negative level numbers on the level selection menu;

Stay tuned, safe and have fun!

Facebook  |  Twitter  |  Instagram  |  Youtube

(5 edits)

Hi Guys and Gals!

Version 0.40 is out! So what's new you ask!?!
The biggest update is levels... This new build adds 9 more levels with 3 challenges each, making for a total of 27 new puzzles

- GAME PAGE HERE !!! -

Devlog 01 -

These new levels focus on opposite forces, with red blocks doing whatever is the contrary to your movement. There are also portals, which teleport you from one point to another, some times reaching a portal can be a challenge in itself. 

Sound Effects lost their references and where replaced by Windows dings during this screen capture :)

Another note worthy update is the addition of an Options Menu which allows control over Music and Sfx Volume, Screen Shake toggle, Language supporting: English and Portuguese (PT), and Erasing Data. The additions of these controls required quite a few changes in the code and its structure mostly because this section supports many features so it was better re-structure to easily handle any translations and music / sound volumes by, instead of all over the place, having everything in 1 or 2 objects.


Other Updates Include:

  • Added Lighting Effects;
  • Graphical update and implementation of high resolution placeholders: switches, "gravity" arrows, platforms, goals, portals and effects;
  • The main game's font Pixel ^2 has also been updated and is also available for purchase, here on itch.io, this font will replace most of the games text but for now this change is only visible on the moves and block counter dialog during gameplay;
  • Added Mouse Controls on Main Menu and in-game to allow switching through art styles / perspective;
  • OUYA Controller central button now mapped as start / pause button;
  • Text dialogs no longer repeating themselves when retrying a level;
  • Although not visible, this update also implements a few gameplay mechanics for levels to come. 
    • You'll just have to take my word for it   :)


Bugs Fixed:

  • Blocks excess speed;
  • Getting trap between "gravity" arrows, now resets level (Level 16);
  • Controller Bug fixes on Windows and OUYA;
  • Negative level numbers on the level selection menu;


Stay tuned, safe and have fun!

Devlog 01 |  Facebook  |  Twitter  |  Instagram  |  Youtube

OUYA early access version out now. 

Just like the Windows versions, this update adds 6 extra playable levels over the demo version, but it is no longer compatible with the previous release. So, if you played that, you might need to uninstall and install again in order to play it.  Aside that, this release issues bugs addressing the controllers which are now hopefully fixed for both platforms. (If they creep back around, let me know in the comments below)

(1 edit)

OUYA early access version out now. 

Just like the Windows versions, this update adds 6 extra playable levels over the demo version, but it is no longer compatible with the previous release. So, if you played that, you might need to uninstall and install again in order to play it. 

Aside that, this release issues bugs addressing the controllers which are now hopefully fixed for both platforms.
(If they creep back around, let me know in the comments below)

(3 edits)


63 Little Pieces
 is an atmospheric block sliding puzzle game with a shooting mechanic, to destroy walls, in order to build a path to lead one or several blocks to the goal. Slide, fire, destroy blocks, collect collectibles, hit switches and manage the other blocks movements.   Will you be able to piece it back together? The final game will consist of 60 or so levels. Each level contains 3 distinct puzzle challenges:  Collect the collectible; reach the goal in as less moves and less destruction as possible.

Game Page - HERE!!!


Originally created in 48 hours for Ludum Dare 41 in 2018,  as a mix between Puzzle and Shoot'em Up mechanics.  Things moved nicely but, gameplay wise, there was little to no puzzle action at all. It was only after the jam I put real thought into the project and have been working on it ever since. 

With real thought put into the puzzles, I started tinkering around with what I had and started to making conclusions on how the game should proceed from that point. I didn't want to have an one and done puzzle solving mechanic nor a 3 star rating system. With that said, each puzzle is now build upon 3 distinctive objectives: Collect the collectible, reach the goal with as less moves as possible and reach the goal with as less destruction as possible. Some levels can even be finished without achieving any of those objectives.

From Ludum Dare 41 to Now (Early Access):

  • From the 13 unpolished presented levels there are now 18 puzzles with 3 challenges each, awaiting your cunning eye. 
  • Graphics were upgraded (still work in progress) from the still included pixelated black & white sprites (so if you're into that 1 bit sort of retro visual thing - it's still there) to a coloured 2.5 or 2D  top down view. 
  • Although repetitive, the silent background is now filled with one music track. 
  • Narrative is still in "draft mode"; it is fully implemented but not presented to the player yet. 
  • The project now includes XBOX 360 controller support.
  • Many bugs and half baked mechanics fixed (since it was a prototype).

Right now my main focus is on building the levels. Early Access applies to Windows and OUYA, if you still have one it can be sideloaded and played there. Also considering bringing it to Linux, but no promises.

Here are some level screenshots:


Game Development Continues Here - Devlog 02 !!!

Hi guys and gals :)

I'd like to present you with my latest project in game development: 63 Little Pieces - Game Page 



63 Little Pieces is an atmospheric block sliding puzzle game with a shooting mechanic, to destroy walls, in order to build a path to lead one or several blocks to the goal. Slide, fire, destroy blocks, collect collectibles, hit switches and manage the other blocks movements. 
Will you be able to piece it back together?

The final game will consist of 60 or so levels. Each level contains 3 distinct challenges: 
Collect the collectible , reach the goal in as less moves and less destruction as possible.

You can also switch between art styles, from a pixelated black & white sprites or a 2.5 or 2D coloured top down view.

Initially created for Ludum Dare 41 in 2018,  I've been working on this project for quite some time ever since.  Then in late 2019 I decided to bring it to OUYA for the OUYA Saviours Project and revamped it a little bit and gave the puzzles a polish.  Having reached a point of no return, the project is now on Early Access. There is an alpha Demo and, if you like it, consider supporting. It's on sale as of right now until June 8th.

See you soon!

If I have time i'll give it go on Saturda

(1 edit)

Tried again. Nothing.
Can't get the planes to move on a path. 
Used OUYA standard controller.

I did that. Didn't see any yellow path.
Will try again, any how.

Wow! Neat. I did read around the PS3 is more compatible than the XBOX 360 :)

(1 edit)

Wasn't able to move plane on my OUYA. Every thing else work fine.

Flawless.

Got stuck on the final level. Love to see more.

Menu buttons didn0t seem to work here. OUYA controller...

Looks interesting. Love the blocky look. Reminds me of Xevious ;)

Did you use any voodoo?
Or Did you just plug and play? 

Thanks you! :)
Time to get playing and do some voting
OUYA!

Thanks! 
Wasn't counting on that. 
I will have to check what's my firmware and see what I can do.

Hi! Thanks for the input.
Can you tell me what kind of controller you're using?
I have it tested with the OUYA Controller (has its flaws but it's playable).
Most likely it is a PS3 or similar controller. The XBOX Controller isn't 100% compatible with the OUYA version either.

Leave a comment below, Thanks!

(1 edit)
Short and sweet! Lovely art and dialogue!
(Almost missed the help button because it doesn't appear during the retry sequence.)

Very fun! It was unfortunate that my pocket was always empty :)

Got them all :)

Top notch!

Very neat and very well executed. 

Solid presentation!

Very ineteresting :) Let me go again :)

Neat game! Reminds me of old days at school play wordgames with pen and paper :)

Interesting Jam!

My personal best is 1910 :) 

No Itch.io Link?

Love the colors!

Widgets are great!
I like how they are already set for a good amount of customisation.


An extra layer of customisation I think it would be interesting to have on the widgets would be the ability to set for which platforms a certain game is available. Taking for instance, the large widget (not square)... this information could appear in the form of little icons just in front or behind the "Buy / Play on Itch.io" button.