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salubriousbrew

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A member registered Aug 18, 2018 · View creator page →

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It might be one of the more ominous things I've made!

THE ALL SEEING EYE

I would be incredibly interested in either haunting your session or listening to a recording!

Feel free to message me on bluesky as well!

🤦‍♂️ I was reading from an old draft on my phone. In the case of "meet or exceed TN" that is specified on page 14, the More About Defense section for the current version available.


And thank you for checking out the game! Feel free to share thoughts after playing sessions, I'm always eager to see what people do.

I now understand what you mean by the roll over question. I dont think I clarify in the guide (my bad), I run Target Numbers and Defense as "meets it beats it" for the total of the check plus bonuses.

Hello! These are all great questions. Some of them have to do with my priorities as both GM and Designer, so I hope the clarifications are useful.


1. This one is very open to how the GM wants to manage enemies and their numbers and perhaps their HP (if they have HP). How I tended to run enemies in my games is similar to how a PC works. A minion may be defeated with 1 attack (their luck running out), a strong foe might have the equivalent of 3 luck, and you could have a large villain have 10 luck, but of the players hit them 4 times they flee and now they're down to 6 luck permanently. OR you can make a player stat blocl for a foe and treat them similarly. OR you could add more crunch to the combat by giving them Hit Points and base damage off of a weapon or Thing, which is not something I define in the guide, though it is something I thought of as a potential option while planning test games. I tend to keep numbers small and favor hits in the mannor of Luck to keep things flowing and simple. If you want an example of a much expanded version of some of my mechanics; GURPS is very influential on me.


2. Defense is invisioned as your "Universal Defense" for any direct conflict. But conditions may apply. So if hypothetical character Elfara has a base defense of 10, Shining Armor +2 (which could be equipment or a Thing), is Dodgy +3, and has a Noble Brooch +1 she could have a max Defense of 16. But some of this is pretty conditional and it must simply match the tone of your game. In an Arthurian Legend you could argue her Armor and Brooch would protect her in almost any circumstance, be it at court or on the battlefield. Being Dodgy may help her avoid unwanted questions, it may help her tell a white lie. And it will definitely help her on the Battlefield. So she may have a defense of 13 sometimes or 15 other times. And to really answer your question: if that defense os penetrated in any way (physical or social wounds) then she loses Luck. On the Battlefield losing all luck may lead to death or capture, where as in court it could lead to enemies getting an advantage or her losing social standing with an important ally.


3. This is referring to Enemy TN, and therefore enemy Defense. "An Arch Rival may require a TN of 25" so that may be their permanent Defense score as a foe. And this could be lowered through a campaign due to PC action (if that is how you want to play it) or the PCs just need to grow in power to meet exceptional challenges. I could imagine finding a magic item, or a machine that cancels a bad guy's shield in a Star Trek scenario and that allows our heroes to finally strike the foe. But also it could be that the Dark Sorcerer or Darth Vader stand-in has a really high Defense forever and you gotta overcome it.


Thank you for the questions!

y?

funy

🥥🥥🥥🥥🥥‼️

Hello!

  1. I'm Finnen
  2. This is my first time doing any game jam since college
  3. My inspirations have been all over the place, honestly I just really want to play Donkey Kong Bananza but I dont have a switch 2. That influence my one page game a lot.
  4. I challenged myself probably the most by making this oddly math heavy. Usually I am much more vibes based.

That means a lot to me as a person who also relies a lot on improv!

🫡💯

I really appreciate you checking out the game! If you want to let me know how the session goes I'll gladly hear it. Comment here or dm me on bluesky.


My suggestion for brevity, if you're making a chart ahead of time, would be things like suits, face cards, colors. But if you want to have a lot more variables each number can have a theme as well. The world is your oyster!

As a group (or solo) you assign the effects yourself based on elements of the cards.

example: every time a Jack appears it could Represent a memory, or a type of person. Every time a Diamond appears it could represent Fortune, or Loss.

Hey there! It can be 1 player or more, and depending on pizza deliberation, 20-30 minutes.

To peel back the curtain more, I may run the game as a mini-GM one day and we'll see if our Imp pizza parlor can stay in business. That'll largely be a loose home brew and would add length to the game. If you add your own spin on it please let me know.

Thank you for checking it out! 🥙

As a former high school Commedia performer and Southwestern US resident, thank you.

Dubious Grandma, here I come.

If anyone is on the fence, this is one of the few Solo games that really hit me hard enough to immediately purchase and play. I'd recommend it.

The game is available on Grant'a patreon, FYI for those asking.

YEAG!

OFF TO THE RACES 💥🤯😱💯

Buckle up!

Jess is  always #1! 👏💗

Hello! I created this game on a whim and it was the best decision ever. The whim turned into a lot more than expected, but that's a good thing.

It's a ttrpg that uses six sided dice and focuses on mild horror and adventure / mystery solving.

Really it is sort of whatever you want it to be, it just guides you enough to get started within the theme.

https://salubriousbrew.itch.io/peabody


You can even check it out in the Holiday Sale: https://itch.io/s/112834/holiday-release-sale

If anyone wants to know more about the creation please let me know here or on social media, etc. If you check it out: Thank you so much!

Treasures untold

:0 !! ;0 !!!!!

YAAA