This game was nice. A little slice of a thrilling experience.
sabyra
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Im a big fan of Tiki Jump. The game was extremely frustrating, the controls were aggrivating, and the level design made my want to throw my tablet out the window. The feeling I had playing this game was something I have not felt in a very long time, and I thank Tiki Jump for that. Overall, Tiki Jump is an incredible game.
I quite liked this game. It was a tough little adventure with nice theming (i liked playing as the little slime fella). Though i was very confused when mulm attacked as he turned red because usually in games characters turn red when THEY are attacked though its a minor nitpick. I also like the levels and doors, it was like metroid prime.
I need to get my hands on some REAL mulm soon!
Thanks for playing!
The implementation of the slide jump wound up very underwhelming. It's essentially just another jump that feeds off of the slide's added velocity, resulting in that tight time window to be effective. Originally, I wanted Sierra to launch into a cool torpedo spin jump for some flair + distance. In the source code she has a few unused animations for it.
Thanks for the feeback! Yep, the general consensus is that the game is hard as nails. Going back and playing after some time away from the project and I have to agree.
I'm glad you liked the visuals! The way Sierra's model and the music turned out are a big source of pride for me lol. Thanks for playing!
Thank you so much for the feedback! You're right, climbing the building especially winds up being frustrating for that reason. I'll experiment with adjusting the raycast that's responsible for the wall kick.
Most of my testing was done on a gamepad, and since it's a game based around 360 degree analog movement (variable speed, precise directions, etc) the keyboard experience is definitely the more challenging one.
Seriously thanks for playing!
Thanks for giving it a shot!
It's a very tight window between contact with the wall and getting stunned. Admittedly, probably too tight of a window, not to mention a little finicky I'm sure.
There's actually a few frames in that stun animation when you're thrown back that you can still pull off a wall kick. Maybe try delaying your button press a tiny tiny bit.



