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sabyra

65
Posts
7
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4
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A member registered May 26, 2018 · View creator page →

Creator of

Recent community posts

This game was nice. A little slice of a thrilling experience.

Im a big fan of Tiki Jump. The game was extremely frustrating, the controls were aggrivating, and the level design made my want to throw my tablet out the window. The feeling I had playing this game was something I have not felt in a very long time, and I thank Tiki Jump for that. Overall, Tiki Jump is an incredible game.

I quite liked this game. It was a tough little adventure with nice theming (i liked playing as the little slime fella). Though i was very confused when mulm attacked as he turned red because usually in games characters turn red when THEY are attacked though its a minor nitpick. I also like the levels and doors, it was like metroid prime.

I need to get my hands on some REAL mulm soon!

This is pretty good! its sort of like the original zelda, if that makes sense. 

Thank you for playing! Congrats on 12th overall!!

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Thanks for playing!

The implementation of the slide jump wound up very underwhelming. It's essentially just another jump that feeds off of the slide's added velocity, resulting in that tight time window to be effective. Originally, I wanted Sierra to launch into a cool torpedo spin jump for some flair + distance. In the source code she has a few unused animations for it.

Holy crap the music! Sounds like classic Halo stuff. Kudos to the composer.

Oh, and the game is great too ;)

The art style of this one was strangely comfy. Really upped the experience for me. Good stuff!

This one was cool! The Lidar-adjacent visuals are awesome to look at. Good work!

Holy crap this was really fun! Seriously good work!

Thanks for playing!

Thanks for playing! I went ahead and threw the source on github and linked it on this submission page in case anyone wants to poke through it.

Thanks for playing!

The style is great. Short and sweet but deceptively simple. Good work!

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I'm sensitive to flashing lights so I couldn't play this one due to some intense flickering

I saw a few clips of this one in the discord and the style immediately stuck out. It's simple, but simple is great! The ending got a huge chuckle out of me as well. Great stuff!

This game is absurdity at its finest. Took me a few tries to finish it but I'd didn't mind replaying at all. Good work!

A silly little experience with a lot of charm. Definitely starts off a little tough, but the instant restarts helped take the edge off. I liked it!

I've experienced the bonk of death many a time. The window to jump after hitting the wall is small and definitely could have benefited from more leniency. I tried to take the Super Mario 64 approach with wall jumps for better and for worse.

Thanks for playing!

Thanks for the feeback! Yep, the general consensus is that the game is hard as nails. Going back and playing after some time away from the project and I have to agree.

I'm glad you liked the visuals! The way Sierra's model and the music turned out are a big source of pride for me lol. Thanks for playing!

Thanks for the comment! The game definitely expects too much out of the gate

I was following your progress in the discord and excited to finally play it! Short, sweet and offers a nice little challenge. Good work!

Thanks for the comment and thanks for playing!

This was a nice little story! I'd be stoked to see you flesh this out more! I liked the characters a lot

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Getting caught the first time made my heart stop. Loved this

This was sweet and the ending made me smile. Good work!

This was fun! I'll have to come back and see the secret at the end another time. Good work!

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This one was cute! A nice little challenge, and I liked how much mileage you get out of a small map

Thank you so much for playing! I'm glad you liked it

I know the feeling. I had a blast with this, good work to the team!

Loved this!

This was a nice time. Very simple, and I think it thrives on that fact. I finished with all 6 smileys

This one was really interesting! I enjoyed my time with it, well done.
I was able to go out into the void during the accusation part, found a table hanging around lol

For sure, the tutorial is my biggest oversight here.

Thank you for the kind words! The game was really cobbled around the Sierra character. Much of my original idea for the game didn't see the light of day, as is the case for many jam games.

Thank you so much for the feedback! You're right, climbing the building especially winds up being frustrating for that reason. I'll experiment with adjusting the raycast that's responsible for the wall kick.

Most of my testing was done on a gamepad, and since it's a game based around 360 degree analog movement (variable speed, precise directions, etc) the keyboard experience is definitely the more challenging one.

Seriously thanks for playing!

Thanks for the heads up! I'll fix it up after the jam is over

Thanks for seeing it through! And yep, you can use that to cheese the chip inside of the skyscraper

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I recognize you from Major Jam! Thanks for giving my game a shot! I agree, the tutorial is much too difficult right out of the gate.

Thank you for giving it a shot!

You're definitely right. I made the bulk of the game, basically the entire map, in one sitting last night. Now that I'm rested up I can definitely see how even the tutorial is asking too much initially.

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Thanks for giving it a shot!

It's a very tight window between contact with the wall and getting stunned. Admittedly, probably too tight of a window, not to mention a little finicky I'm sure.

There's actually a few frames in that stun animation when you're thrown back that you can still pull off a wall kick. Maybe try delaying your button press a tiny tiny bit.