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(+1)

Thank you so much for the feedback! You're right, climbing the building especially winds up being frustrating for that reason. I'll experiment with adjusting the raycast that's responsible for the wall kick.

Most of my testing was done on a gamepad, and since it's a game based around 360 degree analog movement (variable speed, precise directions, etc) the keyboard experience is definitely the more challenging one.

Seriously thanks for playing!