Would love to play more of this and see more interesting flip-related interactions. Super well polished! Hope to see more of this :)
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This was pretty interesting to play! The swing was my favorite part, and I thought it was great that swinging wrong wakes you up (though I also really appreciated resetting right to that point and being able to try again). I got two endings + swing death things, though I find it hard to describe what the game is about beyond it feeling extremely dreamlike. I really enjoyed the atmosphere, though I wish there were some more things for me to interact with in diverging ways to push the feeling of the dream (or what the dream is about) a bit further. I clicked on the eye statues at 2/3 in my first playthrough and went through again to try and find one for 3/3 which I did, though I was a bit disappointed that it didn't seem to reveal anything besides that I had collected the final orb. Using the eye cutout to guide the player is brilliant for flavour and dream-mechanics (really helped feel like all you could be interested in is what your subconscious is interested in), but I wish I could have rebelled against the eye a bit to see what the character didn't want to see in other parts of the dream.
Want to emphasize that I really liked this experience! It was extremely strange, and I wish I could have spent more time with it - hope y'all make more stuff like this in the future because I'll be there to play it :)
Extremely grateful that there weren't any jumpscares loud freaky audio things for the spooky vibes. The darkness, flashlight cutting into the darkness mechanic (which is genius btw), and general style was perfect for the level of scary. I found Jimbo and started the chase, got sequence locked once with the single box where Jimbo spawns back onto you and somehow managed to proceed further, but then for the next section with a bunch of stacked boxes, I bumped into the final stack necessary to make the jump and just got stuck. I tried pushing them towards the end and got pretty close, but was unable to stack them high enough to continue the sequence unfortunately. Really cool level design ideas, but it was a bit frustrating not being able to complete the sequence. Loved the music and vibes overall though!
Cool presentation of a spot the difference type of game! The narrator/audio/lighting (and end ofc) really helps give things an eerie feeling which I liked a lot. I would have liked the hints to take a bit longer to start so that I could spend more time searching the environment myself. Maybe some more neutral banter from the narrator inbewteen for more flavor but less assistance could work? Or having the hint parts of the narrator be triggers after several wrong guesses? Great job with this though! It's really well rounded, polished, and self contained which is super impressive for a jam!
I had no idea what I was in for - this was so cool to play through! The presentation of space was really intriguing and playing with different tile combinations was fun. I have to admit though that I did need to consult the walkthrough for maybe about a third of the unlockable tiles? It was a bit hard to tell what some of the combinations could be, though I really like that you're rewarded with information if you manage to imagine the right combinations - fits the mechanics really well! Also that aurora skybox coming in after being surrounded by nothing... so beautiful... Really cool game!
Thanks for playing :)
Definitely have some card text to clean up haha
Riveting is supposed to read: "Destroy all buildings in a 3x3 area to play this card. Place a building that deals three damage to this and all adjacent buildings at the end of your turn. Draw one extra card at the start of your turn" in case you were wondering!
Loved the different stages! The jellyfish and faces and... cat? celebrity? people? were super cool to see. At the start I was just locked into not dying, but as I stabilized the train stabilized, I really enjoyed watching the sights fly by. I need to know though... what's the max speed.... I think I hit like 1995 but couldn't break 2k.
THIS WAS SICK!!
The heartbeat syncing with the music and propelling you is extremely satisfying and such a cool idea. Super clean execution on this concept! (Tho devs post your PBs somewhere cause ain't no way y'all are hitting those gold times..... And if you were to work on this more, some kind of indicator for where the next boost/buildup will be would be cool (maybe in the minimap), but I just might need to grind more tbh)
YO THAT BOSS MUSIC THO??!?!?!?!??! STRAIGHT FIREEEEE
I love this concept for an encounter system! I picked Magnifying Something every time and managed to beat the boss :)
I did run into some issues with walking into walls and the corpse? blocks where it would just lock me out of any movement. Also, at the start I didn't realize it was WASD to move and click to flick only in the encounter area and had to just kinda keyboard spam to figure out how to get started. The differing enemy shapes as you progress is also super interesting! If you ever work on this more, allowing the player to customize their shape would be awesome.
(the orange block is what locked me out of movement)
Great vibes! The CRT filter made is really difficult to read the morse code on screen though, so I had some trouble in the start telling whether I had inputted things correctly. Love that when the ship goes down you have to input every signal correctly! And that you need to remember that it's . . . - - - . . . at the end! Now I know how to send an SOS signal :)
This has a great little resource exchange system! It took me about 45 mins to get to the end though. If I could swim about 10x faster I wouldn't have minded as much. It's satisfying to get to a point where you've automated generator production, but I found I was just waiting for it to sort of happen. I would have loved to explore the world a bit more (the minimap was a lifesaver btw - almost forgot where I left my mill), but the slowness was a bit of a disincentive to do so. The cutscene at the end was nice! It was cool to see all the things I had placed in the environment, though some of my drills were offsceen unfortunately.












