this feels like being able to sit at the bottom of a pool, like surrendering your body to a wave washing over you, like a breath of fresh water
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i loved the (tortured) atmosphere of this! the audio was so wonderful as a compliment to how you navigate the space. the i couldn't figure out if the "up down left right in out" implied that there are keys aside from arrow keys that might let me go "in" or "out" at certain points of interest, but you can bet your bubblegum i rolled my face on my keyboard in attempt to find out :)
[SPOILER?]
(p.s. is there anything one can do at the exit?)
I think I understand what it must have been like when Star Craft came out; angry cause I'm bad at games and stinky because I've been doing nothing but playing Star Craft Whackin-Kraken. Getting better at swapping/aiming tentacles quickly to keep up with the endless waves of ships and upgrades feels really rewarding, although it takes a bit of getting used to. I did find myself wishing I could queue multiple tentacles to attack (maybe you can and I'm just slow at clicking), but I the gameplay loop is super satisfying!
Also VO career when👀 I need more sea-shanties yesterday!
Didn't realize on my first playthrough that since I was a ghost I could go through walls, but you lemme tell you once I figured it out I was scaring up a storm. I liked that the movers got a second exit they could path to - really added to the challenge! The animations and music were also on point - loved the dog barking between waves :)
The intro music was super groovy! Really liked your gameplay concept - felt like I was trying to defeat someone playing a platformer which I thought was really neat :> Balancing the speeds at which you can send the different enemies with the resources you have was a fun challenge!
I did have some trouble with the story text overlapping and the hero? you had to defeat was a bit off screen for me, but still really impressive for the jam!










