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A member registered Aug 02, 2019 · View creator page →

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this feels like being able to sit at the bottom of a pool, like surrendering your body to a wave washing over you, like a breath of fresh water

i loved the (tortured) atmosphere of this! the audio was so wonderful as a compliment to how you navigate the space. the i couldn't figure out if the "up down left right in out" implied that there are keys aside from arrow keys that might let me go "in" or "out" at certain points of interest, but you can bet your bubblegum i rolled my face on my keyboard in attempt to find out :)

[SPOILER?]

(p.s. is there anything one can do at the exit?)

(1 edit)

thanks for letting me imagine with you, what it would be like to live in these places :>

Ack! I was so close 😭😭 Thanks for posting this!Love the buckets of wings haha

Karlotta is fed! For now.... Cute game :)

Wowow this was sick(ening /as-a-compliment)! The art and audio was super clean and cute/gory - and the way things escalate was really thoughtful and evocative. Amazing job :>

This was super tight! Combat was really satisfying, and though it was tough it felt quite fair. Couldn't get past the big bad in Level 4 bc I kept getting sandwich staggered (skill issue I know :'), but the game loop is awesome!

i fed him....

and he did throw up

i am the monster....

I think I understand what it must have been like when Star Craft came out; angry cause I'm bad at games and stinky because I've been doing nothing but playing Star Craft Whackin-Kraken. Getting better at swapping/aiming tentacles quickly to keep up with the endless waves of ships and upgrades feels really rewarding, although it takes a bit of getting used to. I did find myself wishing I could queue multiple tentacles to attack (maybe you can and I'm just slow at clicking), but I the gameplay loop is super satisfying!

Also VO career when👀 I need more sea-shanties yesterday!

Didn't realize on my first playthrough that since I was a ghost I could go through walls, but you lemme tell you once I figured it out I was scaring up a storm. I liked that the movers got a second exit they could path to - really  added to the challenge! The animations and music were also on point - loved the dog barking between waves :)

The intro music was super groovy! Really liked your gameplay concept - felt like I was trying to defeat someone playing a platformer which I thought was really neat :> Balancing the speeds at which you can send the different enemies with the resources you have was a fun challenge!

I did have some trouble with the story text overlapping and the hero? you had to defeat was a bit off screen for me, but still really impressive for the jam!

Really cool concept! Felt like I was playing reverse pac-man. Defending that last crystal was super intense and fun!

NOT THE SPIRES asdkjfghjkasdgh

Really liked the setup for the player character! Would have liked some narrative payoff when depositing max gold maybe? Cute game :)

This was so cute and charming! The sounds and visuals were super satisfying - excellent stuff! I'd have loved to walk back towards the ocean only to realize, well, no spoilers, but anything to spend more time watching the chaos haha