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(+2)

This was pretty interesting to play! The swing was my favorite part, and I thought it was great that swinging wrong wakes you up (though I also really appreciated resetting right to that point and being able to try again). I got two endings + swing death things, though I find it hard to describe what the game is about beyond it feeling extremely dreamlike. I really enjoyed the atmosphere, though I wish there were some more things for me to interact with in diverging ways to push the feeling of the dream (or what the dream is about) a bit further. I clicked on the eye statues at 2/3 in my first playthrough and went through again to try and find one for 3/3 which I did, though I was a bit disappointed that it didn't seem to reveal anything besides that I had collected the final orb. Using the eye cutout to guide the player is brilliant for flavour and dream-mechanics (really helped feel like all you could be interested in is what your subconscious is interested in), but I wish I could have rebelled against the eye a bit to see what the character didn't want to see in other parts of the dream.

Want to emphasize that I really liked this experience! It was extremely strange, and I wish I could have spent more time with it - hope y'all make more stuff like this in the future because I'll be there to play it :)

(+1)

Thank you for your comment and feedback!

Originally yes, there were plans for a bit more crossroads or things to interact with along the way where you could explore (the one after the swing is an example) but got cut due to time.

And well, we left the overall theme very open, but I confirm there is a main reading key, and you may have some of it right. We also made it a continuation of the themes of the first game, SILENZIO, but I hoped it could still be a standalone experience.

And thanks for the kind words! We indeed plan to update it a bit after the jam if possible so...stay tuned!