Extremely grateful that there weren't any jumpscares loud freaky audio things for the spooky vibes. The darkness, flashlight cutting into the darkness mechanic (which is genius btw), and general style was perfect for the level of scary. I found Jimbo and started the chase, got sequence locked once with the single box where Jimbo spawns back onto you and somehow managed to proceed further, but then for the next section with a bunch of stacked boxes, I bumped into the final stack necessary to make the jump and just got stuck. I tried pushing them towards the end and got pretty close, but was unable to stack them high enough to continue the sequence unfortunately. Really cool level design ideas, but it was a bit frustrating not being able to complete the sequence. Loved the music and vibes overall though!