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Sa_l

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A member registered Feb 14, 2021

Recent community posts

If you type 'Save' you get access to a save system.

I had to delay playing this for a week so I could help our scared mutual acquaintance through the game, but it was worth the wait! She still got scared.

All of the narrative, visuals, audio, and puzzles were great, with the former three creating an eery atmosphere. I liked the premise, and it was straight to the point. It gave me some Stephen King vibes.

I thoroughly enjoyed the sillier interactions, like trying to take the desk, kill Ed (sorry), eat the bin lemons, or kiss everyone--I forgot to try the crow! Compared to WGDitD, I feel like MSP had a wider world, which worked for the small community, I missed the art from your previous game, and while the camera was a smart and cool device to give some insight into the town, I'd have liked a little more to parse in the locations. The puzzles were intuitive--it's a super feeling to have an idea of what to do for it then to work--and drove the story well.

Overall, a brilliant experience!

A mutual friend recommended me this, and it instantly hooked me--so much so that I created an account to give some deserved feedback. 

I really like Theresa's narrative voice and her observations. Her light-heartedness and tone is a nice contrast to the game's eerie atmosphere. I wasn't expecting to uncover what I did, and the balance between given details and detail left to the imagination is superb. Perhaps owing to the presentation on my screen or the immersive text, I didn't look at the art much, but I think it serves as a fine visual aid. I loved the capacity to interact with items, but why can't I pick up the terrarium? 

Please make a sequel, or a prequel, exploring Theresa's penchant for 'borrowing' everything that isn't chemically adhered to the house; I'll play it in a heartbeat!