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s0lst1ce

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A member registered Dec 10, 2017 · View creator page →

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Merci ! Et oui je suis d'accord toutes les énigmes ne sont pas logiques et il manque de feedback pour les interactions qui fonctionnent. On aime bien qu'il faille un peu chercher ce avec quoi il est possible d'interagir, mais pas autant.

Thanks !

Thanks for all your kind words ! Yes changing cursor based on what can be interacted with, making it more obvious what can be pressed on by the drawings are things we should have done in retrospect. Also making the enigmas more logical. All things we'll apply if we ever make a second point&click.

And yes I've given a first look at your game yesterday but  I want to finish it before leaving a review. It seems very interesting so far !

I feel like I saw a comment of yours on every game I had the opportunity to try. Have you done them all ?

A little easier to see for me indeed ! The gaps play a big role in confusing me I think. And damn that's a high score !

My difficulty playing the game ofc hasn't affected my evaluation of it beyond the fact I wasn't able to get far and may thus not have seen everything.

Well done, it's fun to play! Though quite hard to see what the enemies are about to do sometimes. Maybe making their limps longer would help ? Sometimes it feels like their prepare their punch behind the player (thinking of mario with his feet for instance).

Also I like that you included a little context to why Blep is doing all this! Nice job on the game!

Good job on pulling this off during the jam ! From the description I understand we're supposed to be turning around the tower, but I'll admit I'm unable to see it. Then again I've always been bad at seeing 3d shapes from any projection, so don't take as it being poorly done. It must not have helped playing this hard game though. I still enjoyed it enough to make many attempts. None got past high score of 46 though, I really suck ^^

Congrats! And thanks for playing until the end ❤️

Fun game perfectly fitting the theme. As was mentioned by others I find the aberration a little too high, but don't take it to heart, it's very personal. Very well done effect by the way. The whole game is well polished overall.

Thanks for the review ! And I have to agree with you, many of the enigmas aren't logical. Lacking experience making such games we had to change some of the steps along the way, resulting in some controversial choices. A walkthrough was published in a post alongside the game tohugh. If you're stuck you can use it to get to the next step.

Thanks a lot! ❤️

Very fluid motions, though it's sometimes hard to be precise with how fast we move. The style is really coherent and well integrated, gg! Didn't quite finish it but I enjoyed it.

Will definitely get back to it (a little busy rn) ! I only did 2 of the three levels for now.

Thanks!

Agreed that it's not my favorite constraint. Didn't think about the game over one, well done!

I didn't mean it was useless, I was just wondering if it was normal a lot could be done without. How many bosses are there ? I don't think I reached the final one. And yeah I abuse the immunity a lot ^^

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Just published a walkthrough for if you're stuck!

Just published a walkthrough if you're struggling to progress.

Alright, that's kinda how I went with it! Is there any drawback to using them ?

Just published a walkthrough for anyone struggling to progress.

Just wrote a walkthrough for anyone struggling to progress.

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Really fun! I like the little intro too. I have found most tvs useless however ? Is any truly necessary ? Good job anyways, well made!

You must combine stone and stick into a hammer... to break some glass in the first room.

Thanks ! Where are you stuck at ?

Thanks, found the bug. I had forgotten to remove the debug interactions of the shelf hahah. I can't seem to push the update as the jam is still running unfortunately.

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Nice game ! I like how the difficulty ramps up, well balanced overall. By wave 11 you gotta move the mouse fast ^^ I wonder how much aiming is considered a button though ?

Wow thanks for the review, very heartwarming !

Not sure which invisible wall you mean ? Are you having trouble going somewhere ? And I agree that many things could be clearer in how they work. If you're stuck, feel free to ask for a solution.

Damn ! I thought I had gotten rid of all of those. I'll try to find how the stick could have disappeared. 

Agreed on the feedback ! I'd add that that bullets going through walls doesn't feel fair

Hey! Good job for making it so polished ! I'm wondering what's your interpretation of the prerequisite though ? I don't see buttons in-game, and the only useful one from a controls' perspective is the middle mouse button. Or did I miss something ?

Thanks ! Glad you liked it !

Look down for spoiler on how to go past that part:










You have to combine the stone and the stick to get the hammer, which can help you break something.

Totally agree with you! There was supposed to be a different cursor but I sort of forgot along the way. Didn't realize the use of the hotbar wasn't clear, thanks for the report and having played.

Pretty fun game! My greatest grip with it is how slow the text is sometimes. I thought it had crashed or something.

The theme is well respected, so is the constraint. I had fun playing it and figuring out you can "charge" you jump is fun.

I hope you'll have as much fun as we did making it!

We're tried to iron it out as we could. There are some known bugs (mostly visual) though:

  • the broken box still contains the screwdriver after it's been taken
  • the last frame of the idle animation has a weird shadow/artifact
  • no specular/normal map so everything is a bit flat
  • no shadows
  • you can interact with furniture from anywhere when using an object
  • you can appear on unavigable positions when switching periods
  • you can move through the record player + some y-ordering issues

If you encounter any other, especially a game-breaking one, please report. I'll try to help, and maybe publish a bugfix if it's game-breaking.

Cool laser, I don't know how one gets as many turrets as seen in the screenshots though. I feel I can only place a new one when a ghost appears on my cursor ?

Will do next time, or later this week if I find the time. Pretty busy though