Merci ! Et oui je suis d'accord toutes les énigmes ne sont pas logiques et il manque de feedback pour les interactions qui fonctionnent. On aime bien qu'il faille un peu chercher ce avec quoi il est possible d'interagir, mais pas autant.
s0lst1ce
Creator of
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Thanks for all your kind words ! Yes changing cursor based on what can be interacted with, making it more obvious what can be pressed on by the drawings are things we should have done in retrospect. Also making the enigmas more logical. All things we'll apply if we ever make a second point&click.
And yes I've given a first look at your game yesterday but I want to finish it before leaving a review. It seems very interesting so far !
Well done, it's fun to play! Though quite hard to see what the enemies are about to do sometimes. Maybe making their limps longer would help ? Sometimes it feels like their prepare their punch behind the player (thinking of mario with his feet for instance).
Also I like that you included a little context to why Blep is doing all this! Nice job on the game!
Good job on pulling this off during the jam ! From the description I understand we're supposed to be turning around the tower, but I'll admit I'm unable to see it. Then again I've always been bad at seeing 3d shapes from any projection, so don't take as it being poorly done. It must not have helped playing this hard game though. I still enjoyed it enough to make many attempts. None got past high score of 46 though, I really suck ^^
Thanks for the review ! And I have to agree with you, many of the enigmas aren't logical. Lacking experience making such games we had to change some of the steps along the way, resulting in some controversial choices. A walkthrough was published in a post alongside the game tohugh. If you're stuck you can use it to get to the next step.
We're tried to iron it out as we could. There are some known bugs (mostly visual) though:
- the broken box still contains the screwdriver after it's been taken
- the last frame of the idle animation has a weird shadow/artifact
- no specular/normal map so everything is a bit flat
- no shadows
- you can interact with furniture from anywhere when using an object
- you can appear on unavigable positions when switching periods
- you can move through the record player + some y-ordering issues
If you encounter any other, especially a game-breaking one, please report. I'll try to help, and maybe publish a bugfix if it's game-breaking.


