Well done on your game Monte. Just bought it to play later. All the best.
Recent community posts
Hi, any planned support for animated characters? It would be nice to be able to preview characters which may be animated. I have flags which are moving in the wind in my Hunchback Redux game and smoke escaping from a chimney in my Christmas Caper game I'm working on, it would be a nice addition. This feature was available years ago in Firebird graphic editor on the C64, so I don't think it would be too difficult for you to implement. Thanks.
I have to resize everything. I don't like windows which start maximised, it's not to my liking. I have Kickassembler and VICE behind Charpad whilst working and I switch to them by clicking on titlebars - I like to scale the windows to what I'm working on, so I can see a set number of characters in a tilemap, or a set number of sprites in Spritepad, but it would be good if it just memorised the positions upon exiting the program. Lots of other programs remember their last position, e.g. Sublime, OBS Studio, VICE etc., it's a time-saver more than anything. Thanks.
Is there any chance that you could add a bit of code to snapshot the window position? Every time I load Charpad (and Spritepad) I have to scale and resize the window when it opens. It would be useful if the Window x,y and x2,y2 size was saved upon exit, ready for the next session. Thanks.