Thanks for the link, and I always try to give the developer a little something if I like what they are offering. I come from the development world myself, and I know the hard work that goes into these projects! Not to mention all the non-programming resources :)
rustysabre
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This pack looks pretty cool. Unfortunately I do not have a physical device. I've been trying to track some of the games down so I can get digital versions if available, and I don't seem to be having any luck with Dungeon Next. Do you know where I can find a digital version of that one to download or purchase?
Cute and short, which is about all I have time for in a game these days. Loved the visuals, and the game play was basic but entertaining. I am curious, however, if the version in the browser is the latest or not. I must have wandered around the map 7 or 8 times, apparently missing two key conversations.
Thankfully I have this nifty little device from Anbernic (no, they didn't pay me to say that), so I threw the v2 download on there and was able to run through the game fairly quickly. Which leads to my second question - is there a definitive ending? I got what appeared to be a "Thank You For Playing" screen, but then it let me continue playing :)
Yeah, I grew up on this kind of game, so I'm used to hovering around EVERYTHING to try and find interactive objects :) I did mean to mention the ruler thing, as well. The first time I did it was after I had already caused Rhonda to storm out of the room, but she still complained about it! I guess she was yelling at me from the hallway? Anyway, I know this game was totally for fun and silliness, but if you feel like tweaking at all I would suggest either not allowing that once she's gone or having a different response from either the werewolf or Klaus. And yes, I know that's a lot of explanation for a what is effectively a sight gag :P
So, I pretty much concur with all of the sentiments already expressed. It was a fun little game, switching between the dog and ghost was cool, and the controls were sometimes frustrating (mainly when the wall jump and glide were competing with each other). And boy was that ending cruel, especially after dealing with the hall of ghosts :)
That was cute. In an era where it seems like most hidden object games have to be "adventure" games with a plot a mini-games and all that, it's nice to see one that goes back to the basics of just finding objects. The interaction is nice and somewhat novel (once you figure it all out), and the visuals are great.
I would say there are two main issues for me. The first is that it was sometimes hard to figure out what exactly you were trying to accomplish. In the end I was able to complete it, but it just felt like some goals should have been a bit more obvious. Second, some of the tasks were just tedious. If you're going to have several "get multiples of these" quests, maybe a few less items per, specifically the cats and birds. And while searching the windows was clever, that was also a bit much, especially since the interface to drag open the windows was a bit finicky.
Overall, I think this is a great start to a hidden object game, and I hope you have plans on expanding it in the future.
So if I'm reading the little bit of discussion that I can find on the topic correctly, is the only true "save" when you complete a section of the game? For example, I was down to "one task left" on the garden cleanup and I had to quit. Now I have to play the whole level over? Not sure how difficult it is to implement a "save on demand" feature, but that almost seems like a necessity in modern gaming.
I enjoyed this as well. Might be the first game of yours I've actually finished :) It was a bit frustrating not knowing how much progress you were making in the boss battles, and the pseudo 2.5 D-ish? visuals sometimes made it confusing, but overall it was a nice journey for the few minutes it took.
So I realized I forgot to actually comment about the game (that's what happens when it's late and you're tired!) I love the aesthetic. It reminds me of the old Saturday morning live action kids' shows where they'd doodle something on a drawing board or something and it would come to life. Obviously the game play is quite simple, but the atmosphere is so compelling that it manages to suck you in until that last upgrade is complete. Good job!
Saw that there was a Windows download update for this and had to play it again because I honestly couldn't remember what it was. Still a great little game, and while it's a simple technique that I'm sure has been used in plenty of games, I love the streams created by the fans. For some reason it seems to work better here than in so many other games that implement something like it.