Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

So if I'm reading the little bit of discussion that I can find on the topic correctly, is the only true "save" when you complete a section of the game?  For example, I was down to "one task left" on the garden cleanup and I had to quit.  Now I have to play the whole level over?  Not sure how difficult it is to implement a "save on demand" feature, but that almost seems like a necessity in modern gaming.

I think that's by design, however you can also play the game using ScummVM. It'll allow saving whenever you want and also timed autosaves