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Rusty Breadbin

13
Posts
3
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A member registered Oct 03, 2024

Recent community posts

Thank you for the latest version. Finally got around to donating 10 Euros for your efforts.

With Outrun Amiga Edition, along with the soon to be released Outrun AGA for A1200 and the imminent release of Outrun PETSCII for the Commodore 64, it's such a great time to be an Outrun fan.

Thanks for the latest version. Really digging the one button joystick support.

Keep up the great work, will send a donation your way soon.

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If you look closely, the car does slow down somewhat before suddenly stopping at game over. As soon as the timer shows 0 on screen, but it is counting down from 0.9 to 0.0 internally, the car starts to slow down and then stops dead when the timer reaches 0.0 internally.

This is how the arcade version was from the start and therefore how this version works.

I just tried this out, running it on the Minimig core on the C64 Turbo Chameleon cartridge (which Elevator Action AGA also works 100% on).

Great first version, even buggy as it is, had a bast playing it.

I noticed when I selected infinite lives on the WHDload options that it in fact did not work, I still only had 3 lives and then the game ended, but the invulnerability cheat worked. Also what are the cheat keys? I found F1 is a level skip, but couldn't find anything else.

OK last post about it for now, I reached ending A & E and they both worked too.

So all endings worked except for that pesky ending D, crashing the game at the end of the final stage as soon as the game takes over control of the car. On A600GS and one time using UAE too.

Thanks again for an awesome conversion.
Now patiently waiting for the next release...

Sorry for replying so many times, but I made a new HD image, ripping the ROMs myself (the first one I cheated by using files from JOTD's WHDload image), and tested again on my A600GS.


Ending D still crashes, this time it just exited back out to the A600GS menu.

Ending B & C both WORK, going through to the ending as normal.

I am still working on getting to endings A&E, I've found playing what is effectively the arcade version with digital controls (as opposed to steering wheel or even analog stick) is downright hard.

I'll keep you posted if I get ending A&E.

Oh, and I played to ending D 3 times on UAE, and one of those times it crashed there too.

Just confirmed my HD image does work when running under UAE, and I also tried it on my Turbo Chameleon Minimig core (slow as it is on that), which did exactly the same as my A600GS, with the game crashing at the end of the final stage with an 8000 000A error code.

I hope it the A600GS crash problem can be fixed, as the game really does run superb on it otherwise.

I JUST FOUND A PROBLEM, running on my A600GS.

When I complete the game, it crashes just as I complete the final stage, before the game takes control of the car, awards bonus point etc.

I was able to repeat this with both JOTD's WHDload version and the version running on the HD image, both with and without music, 25fps and 30fps, it still crashed just as the final stage is completed.

The route I ran was Gateway-Alps-WheatFeild-AutoBahn (so left turn to 2nd stage, then right turns  for each stage after).

The first time it bought up a guru style error screen, but when I had my phone ready to get a pic of the error message on a repeat playthrough it just went to a screen full of purple lines and screechy sound. I think the number that came up was 8000 000E, if that helps any.

I'll see if I can cause the error under UAE soon.

Try using JOTD's WHDload version, available from the Outrun article at the Indie Retro News website. That's about as non techie as you can get.

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Wow this is simply stunning. Well done on such an amazing conversion, even though it does need a rather beefy Amiga to run full speed. This is far better than anyone could have imagined Outrun running on the Amiga. I previously played the Amiga conversion of the Cannonball engine on my A600GS, and while that was really good, that had some weird "interpretations" of the game music and ran in a small, non resizable window. This is SOOOO much better.

I played it on my A600GS (both HD image from the menu and JOTD's WHDload version under AmiBench) and it ran flawlessly at 25fps, at 30fps I noticed a little slowdown right at the start line and also under the clouds at Cloudy Mountain caused a little slowdown, other than that it ran a full 30fps at all other times.

I also ran it on the Minimig AGA core for the C64 Turbo Chameleon cartridge, and it ran a lot better than I expected it to... it only has 68020 CPU setting, but with max memory and maximum turbo enabled it ran slow in some areas, and it got up to a full 25fps zooming along the straights of Coconut Beach, but the more busy the screen got, the slower it ran, down to as low as 10fps when the clouds rolled in over Cloudy Mountain (and 8fps at the start line). This also affected the sound effects, but thankfully not the music which kept playing at proper speed.

A couple of questions:

1. I noticed high scores did not save, will you be updating it to do so? Also settings should save, so I don't need to worry about having to change my joypad setup (or if I change the difficulty setting) every time I load.

2. One button joystick support would be nice, the A600GS joypad works under 3 button setup but the gear change being directly above the accelerator means I have to position my thumb in a manner that becomes VERY uncomfortable (to the point of actually becoming painful) rather quickly, and while 2 button works using down to shift just doesn't feel right. 1 button would let me play just like I played the C64 and Amiga ports of Outrun.

3. Can you (and if so will you) include a 15 stage continuous mode like you did on the Cannonball engine (yes I kow this is completely different from Cannonball, just asking)?

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Is the WHDLoad version supposed to save high scores?

Because I just played a few games and after exiting and coming back in none of my scores were there, it had reset to the original scores.

EDIT: Installed from the floppy, that saves scores.

Thanks for your reply.

I tried the ECS version, I set it up on my A600GS as A500Plus 1MB chip 1MB fast and it runs at correct speed, but still somewhat buggy. Still quite playable though, and I know I'll play it when I have my GS on (I have always loved this game).

Pity it won't run 100% correctly on my A600GS though, and as I said, other games from your collection work, I have tried Pheonix and Moon Patrol both in AGA mode and they run 100% perfect on the GS.

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Just saw the review in Zzap!Amiga and checked it out.

It looks great and runs pretty much arcade perfect too.

Although I tried it on my A600GS, and there it ran a bit slow and exhibited a few bugs. I set it up for stock A1200 settings and it was still a little slow and buggy there... pity, that's where I wanted to play this.

Don't now if you can do anything on your end to make it compatible of if it might be something in the A600GS's emulation though... I don't know... although your other previously released games all seem to run fine on the A600GS...