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(1 edit) (+2)

Wow this is simply stunning. Well done on such an amazing conversion, even though it does need a rather beefy Amiga to run full speed. This is far better than anyone could have imagined Outrun running on the Amiga. I previously played the Amiga conversion of the Cannonball engine on my A600GS, and while that was really good, that had some weird "interpretations" of the game music and ran in a small, non resizable window. This is SOOOO much better.

I played it on my A600GS (both HD image from the menu and JOTD's WHDload version under AmiBench) and it ran flawlessly at 25fps, at 30fps I noticed a little slowdown right at the start line and also under the clouds at Cloudy Mountain caused a little slowdown, other than that it ran a full 30fps at all other times.

I also ran it on the Minimig AGA core for the C64 Turbo Chameleon cartridge, and it ran a lot better than I expected it to... it only has 68020 CPU setting, but with max memory and maximum turbo enabled it ran slow in some areas, and it got up to a full 25fps zooming along the straights of Coconut Beach, but the more busy the screen got, the slower it ran, down to as low as 10fps when the clouds rolled in over Cloudy Mountain (and 8fps at the start line). This also affected the sound effects, but thankfully not the music which kept playing at proper speed.

A couple of questions:

1. I noticed high scores did not save, will you be updating it to do so? Also settings should save, so I don't need to worry about having to change my joypad setup (or if I change the difficulty setting) every time I load.

2. One button joystick support would be nice, the A600GS joypad works under 3 button setup but the gear change being directly above the accelerator means I have to position my thumb in a manner that becomes VERY uncomfortable (to the point of actually becoming painful) rather quickly, and while 2 button works using down to shift just doesn't feel right. 1 button would let me play just like I played the C64 and Amiga ports of Outrun.

3. Can you (and if so will you) include a 15 stage continuous mode like you did on the Cannonball engine (yes I kow this is completely different from Cannonball, just asking)?

Thanks for the positive comments and performance feedback! Glad you enjoyed playing. The first two are definitely on my radar for an upcoming release.