Oh, great idea. So simple but I hadn't thought about it.
And about retrieve the comments from the old update texts?
You should add a section in the menu to read all the update texts that have come with each new version. Most of them contain reflections I'd like to reread: About Christmas, Valentine's Day, censorship...
They're part of what makes this game important. You know, sometimes I wonder whether to recommend it to the young people in my parish who may have moral dilemmas about their desires for domination or submission.
Chloe is perhaps the fictional character I've grown most attached to. You just want to protect her. Always be there for her. She's my favorite character in the game. Which makes me feel somewhat guilty. I seem to crave a woman with a broken will and a shattered personality. And I know I wouldn't be able to support a woman like that 24/7. I'd need to rest from time to time.
I get the impression that dominants exist not to experience pleasure but to take care of this kind of submissive people.
See Rachel laughing is the best part in the drugs branch. The face distorted by laughing with the wrinkle on cheek make her more beautiful than any make-up. That and Zatch meditations about society we're the only parts I really enjoyed. I hate drugs but that branch wasn't unpleasant as I expected. Proof of the Hat writing skills.
I will love to see an epilogue where Rachel, Zatch, Kylie and Chloe talk friendly in a bar about themselves. Their hopes, their lives, their sexual fantasies... See them having fun, living carefree for a bit.
About Superman, when we're children his stories made us live other worlds. We may now realize the plots were stupid, but all the enjoyment and experiences they gave us was real. We need to treasure it and be grateful to the authors. And I don't know about the others actors but Christopher Reeve made us believe that Clark Kent was different from Superman just by shrugging his shoulders wearing glasses and showing a cowardly attitude.
And actual videogames are derp? You're making a good videogame!! It's a matter of knowing how to look beyond the mainstream products.
Brrr. I don't know if Kigurumi causes me more fear or rejection. I dislike male submission for personal reasons but that's not the issue. This game increasingly features more elaborate fetishes and sensuality when should primarily focus on ethics, humanism and mental health. The increase in sensuality distracts from the important message.
Kylie have too exagerated boobs, but fine. The catgirl Rachel was hilarious. Veery cute. (Her morning face too. I relate with her). But she is insidious as always. Poor Kylie, being manipulated. And she's not the only one! I want a route in which I can appease Rachel's traumas and reform her (via punishment and advice) without losing much of Rachel's will and freedom. Make her submit the only necessary to make her change. To release some leverage or responsability to become more free and nice.
Could we know more about Rachel's life, inner self and past in future updates?
I'm really happy you have developed Natalie story more. I love to know more about the characters. But I would have given Natalie a wristwatch when she's dressed for work.
Zatch cautious and cunning contingency plans are fun too. Sometimes he looks like Dick Dastardly.
How well the different events are woven together, and how smoothly they lead the author to where she wants them to go without inconsistencies. How enjoyable it is to read. I'm going to give you 5 more €. It's like read a good serial. The graphics are lovely but the script... ah! Sex is almost superfluous. I think I need to check that roleplay website where the hat writes.
I agree with your reasons but I liked the lobotomized ending as one of the warnings about what people can do to others being careless or selfish.
What would you think about eliminate that ending but make Zach think to himself in some moment of the prologue that if he hadn't been careful he could lobotomize someone using the helmet and turn them into a vegetable? That or something along those lines. Something to make think the player one more time.
I like the new route but the scene sounds a bit forced. Kyou hypnotizes her so casually? He's not repeating what happened with Nozomi. Doesn't he notice anything strange? And on top of that, he thinks that Akiko is attracted to him. I understand that Kyou is confused by his anger and that he feels cornered. But the scene doesn't flow to me. I would revise it. Maybe lengthen it so that what happens makes more sense.
Don't get me wrong. I'd love to see more of Akiko being hypnotized and where this could lead. But the beginning of this route doesn't seem as logical as the others.
Hay unos pocos fallos en la traducción. En un lugar creo que se refieren a bolsillo en lugar de decir dos veces teléfono y en otro falta una palabra "se (oye) otra voz desde detrás" Hay errores por las prisas al escribir: "para irte a CASA" y no "casi". "mirar a OTROS estudiantes" y no "oros" "cielos" y no "cierlos", tal como esta construida una oración es "intercambia" y no "intercambian", "Akemi" y no "Akemo", "hipnosis" y no "hinpsosis". No se si deberían cambiar "concejo" por "consejo (de estudiantes)". ¿No se usa concejo solo para ayuntamientos o casas consistoriales?
Yo recomendaría repasar la traducción si tienen tiempo. Espero no haber molestado con mis puntualizaciones.
Admirable work! The first one have vibes from 80's games (RPG and eroge) that I enjoyed. In fact I found all three interesting and enjoyable. It would be nice to be able to implement them in the game. But it's better not to complicate things for now. Keep working on your music. Great things could come out of it. (I hope I'm not screwing up because you're a professional)
"Merry Christmas to those who celebrate it, and Happy Holidays to the rest of you!"
It's wonderful how you try to include everyone. It's this spirit of mutual understanding that makes your game useful to society. A few days ago I was thinking that maybe a version with fewer sexual scenes should be made for more general audiences and teenagers who need to be talked about sex without overexposing them to it.
EDIT: I want to note how brave is Chloe. Until now she was the compasionate character for me, but she's taking a risk addressing the situation calmly and asking questions before assuming the worst. I already said that I would like to learn from the characters.
Great, great.
In that case maybe I should explain to you why I was disappointed with the 0.58 update. Especially when I saw the great work you did on 0.60. I understand that it is partly due to your actual focus on improving the graphic part (and that you have a life), but the 0.58 update seemed lazy (or done in a hurry) to me. It is full of narrative ellipses that ignore the best scenes in order to reach the end quickly. It needed more writing. And not only in the juicy parts.
Let me replay it. 0.58 update recove plots from other paths and, thinking about those we have already played, you consider the revelations that occur in them to be known. This will cause players who have just started to find a route that they do not fully understand or that gives many spoilers. Some visual novels reveal the same plots to a greater or lesser extent depending on the route you have chosen. But I think that simply copiing the texts from the others routes (with little changes) is enough. And the most we have the right to ask of you. This is my most important critic.
There's the ellipses in the important parts. It will be great to see in detail how Zatch betrays Chloe's trust in him when puts her in service mode in order to use the helmet again. (Maybe see Zatch's regrets or lack them). But it's a good scene as it is. The epilogue's start is great. But the flashback needs to be expanded. I will love to see the search and find of Natalie retold but it's okay to elide it. But you need to explain why Nataly was drunk in her bed, explain in detail why Zatch says that she is batshit crazy (and maybe remind the player that she is the one who made Zatch lose his job). And above all, talk more about Kylie. She is a strange to the players in that moment. And we need to know more about her in the game. She cooks, she have a submissive side, but we want to see more of her as a person.
The juicy parts I miss but are of little importance are: the Mistress Red rival part 1 and 2 or their making of; watching Natalie's degradation: how she give in to her repressed desires. Even seeing how they were used to help to brainwash her. See in more detail the chairperson moment. See more of Kylie's brainwash. And more from the Natalie-Kylie show.
Played again, this epilogue is a lot better than I remembered it. There wouldn't be much more to write. Part of my disappointment was because I expected a lot from this update. In part, things that I like but are unnecessary and don't have to be needed by others.
I told much but I'm not sure I will be capable of improve your work in that route. It's tricky.