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RubyTa

9
Posts
A member registered Jan 22, 2021

Recent community posts

1. How does the world feel?

Looks great, very beautiful and pleasing. 

2. How does player movement and camera movement feel?

Movement is sooth. Camera movement feels very natural. I really like the use of right button to control player's perspective.

3. General things you like?

The level design and the movement.

4. General things you don't like?

The big baddie kills me too quickly. I died without knowing why I was die.

5. What do you wish the game did?

More indications when the baddie is approaching me

6. General reaction/comments?

I think the game will be much more interesting when puzzles are added. I am looking forward to see the complete game.

(2 edits)

How does movement feel?

It feels very nice.

How does the camera feel?

The camera is great.

How does the level feel so far?

Good job on building the level. It looks great. The lightings looks amazing.

How do the controls feel?

It feels good, however, mouse's movement seems to be quite too sensitive. 

Music volume: is it too loud, too quiet?

It is a bit loud

What did you dislike and why?

I didn’t like the music because it sounds distracting

Did you feel like anything was missing and what?

Everything was awesome. What I can only think of is maybe having more parts (e.g. a yellow spring can be counted as ten normal spring, etc)

Was there something you tried to do but couldn’t?

no

Did the controls feel natural?

yes

Is the objective clear?

Yes. It is very clear. The instruction from the opening menu helps a lot.

Did you feel like you were getting adequate feedback on your actions?

Yes.

How was sneaking? 

Because the character has a gun and enemies can’t harm him at all, I don’t feel like sneaking that much.

Was it intuitive? 

Yes

How was whetzel detection (ex. range, accuracy of detection)?

It is great.

Do you like your move speed?

Move speed is reasonable

What do you think of the map size?  

It is a little bit big

What skills would make it more fun?  More challenging?

Make enemies attack the player or death enemies can become alive again if the player get attacked by other enemies.

Did you like the music and volume level?

The music is great. The volume level is reasonable.

* How does the dial feel, is it intuitive

The dial is a great addition to the game. It feels great and intuitive.

* How does the arm throw feels? (Trajectory, Gravity, Distance, Strength)

I quite don’t understand how this works since after being thrown, the arm just stays in the air and the character cannot move any more.

* What do you think of the scenery?

The scenery looks great. It makes the game look much more interesting.

How do you feel about the brief puzzle mechanics?

The game becomes interesting after I understood that I have to drop feet/hands to remove the yellow columns and continue going in the game.

Were you able to figure them out relatively quickly with a bit of trial and error?

I had a hard time to understand the how the game goes because the yellow columns appeared and disappeared even when I did not move/drop any feet or hands.

Did you get an understanding of the physics of the current body parts that were present?

Yes. Feet are heavy and hands are rolly.

I think it might be more interesting if when we drop the body parts, that actually parts of the character will be missing and we have to do some other things or quests to get them back.

How does the pacing of the game feel, is it too fast or too slow?

It is too fast.

In what ways might we be able to improve the challenge and the 'hectic-ness' of the game beyond the difficulty of the modules and timing?

When just started playing, I did not know what is needed to be fixed, so maybe be more specific about that. When an object is fixed, make some changes in the appearance of the object. Also, be more specific about how much time each object must be fixed.

Are the existing modules engaging enough?

yes

Would you like to see Ernie have abilities/upgrades and if so what would you like to see? 

Maybe add a mechanic where Ernie can fix the objects faster (if you are planning to specify how much time each object take to be repaired)

Game breaking glitches/bugs?

I can still run through walls

General QoL improvements

Slow the character down a bit.

 

What upgrades/weapons would you like to see in the game?

Health pickups, special abilities to change the shooting range/speed of the player.

What was your favorite mechanic? How do you think it can be improved?

I like the parts pick-up and upgrade abilities. Some of the parts were dropped too close to the corners/walls so I am not able to pick them up.

What did you dislike and why?

Enemies don’t really attack the player. At some points in the scene, the player cannot really shoot the enemies even when the player tried to move around the enemies.

Did you feel like anything was missing and what?

Maybe having the game become progressively harder will make the game more interesting.

Did you find the art aesthetic to be cohesive?

The art style is very good. It looks pretty much like a complete game.

Did the controls feel natural?

Yes. I just didn’t like how the player is blocked when moving even though he hasn’t reach the wall/objects

 

How was sneaking?

The dark scene and music really brought up the feeling of sneaking around.

The starting point is a bit confusing.

How was Whetzel detection (ex. range, the accuracy of detection)?

Enemies are in a good range. The detection and shooting are accurate.

Do you like your move speed?

Moving speed is reasonable.

What do you think of the map size? 

The map size is good. The lighting is a bit confusing.

What skills would make it more fun? More challenging?

I think the game would be more interesting if there are more collectibles/ objects that the player can pick up. The game should be much more challenging; enemies should attack the player. Maybe you can add more enemies that hide/spawn from the corners. Additional side quests would be nice too.

Did you like the music and volume level?

The music is nice. It makes me a little nervous.