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A jam submission

Nathan FaBot: Dr. Fabian’s Monster vs. WhetzelmaniaView game page

Submitted by singularitymingularity — 23 days, 23 hours before the deadline
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Nathan FaBot: Dr. Fabian’s Monster vs. Whetzelmania's itch.io page

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Comments

I think that the "enemy" tracking is really nice.  Will the player be taking damage as well? I like the detection cones. The floor moving a a little weird. Is it possible you guys could just have a flat map?

How was sneaking? The sneaking was good. I like the lights and the darkness contrast. 

Was it intuitive? Yes. Once you get the groove of it at the beginning of the level, the game becomes easy to pass.

How was whetzel detection (ex. range, accuracy of detection)? The detection was good. The invisibility button didn't work at times, which I didn't understand why since I activated the button before I was near the detection area, and it still followed me. 

Do you like your move speed? It's good.

What do you think of the map size? It's big and maze like.  I think the areas that have a dead end should have a power up or a boss that traps you in the area and you have to defeat it in order to advance.

What skills would make it more fun?  More challenging? The skill for a run/dash button to transition from areas quickly without detection. If the enemies actually did some damage, that would make it more fun and challenging. Like the fast enemy popping in and doing damage. That's a good way to keep a player from an area and have them come up with a strategy, rather than just run around shooting everything. Maybe a finite set of ammo or a cooldown timer would be nice as well. Defeats the purpose of sneaking being able to shoot and kill everything. 

Did you like the music and volume level? I think the music is the best part of the game.

How was sneaking? 

It felt good. I wish there was a way to lose the people who spotted you without resorting to just shooting them. Why would I sneak when I have a gun.

Was it intuitive? 

Yeah, the raycasting and shadows made it clear that I should be sneaking around and should be careful when approaching rooms and corners.

How was whetzel detection (ex. range, accuracy of detection)?

The coloring of the whetzel detection was good. I do suggest making it a more unique color or a darker red. It was hard for me to see with my light color-blindness.

Do you like your move speed?

I thought the speed was good. Not to fast. I wish there was an ability to sprint or dash a distance as I got stuck on enemies if I was trying to avoid them. (I tried not to just shoot them all.)

What do you think of the map size?  

Same as Before I think the map size is fine.

What skills would make it more fun?  More challenging?

Remove the gun or at least just make it stun. I don’t need to sneak when I have a gun and the enemies don’t. I would like to see more abilities that revolve around movement. I.e., the dash or the sprint. Enemies should also move more predictably and have very noticeable patterns. You nailed it with the fast-moving fabot in the mid-section of the map.

Did you like the music and volume level?

Music was perfect. Enjoyable and at a good volume.

How was sneaking?

The dark scene and music really brought up the feeling of sneaking around.

The starting point is a bit confusing.

How was Whetzel detection (ex. range, the accuracy of detection)?

Enemies are in a good range. The detection and shooting are accurate.

Do you like your move speed?

Moving speed is reasonable.

What do you think of the map size? 

The map size is good. The lighting is a bit confusing.

What skills would make it more fun? More challenging?

I think the game would be more interesting if there are more collectibles/ objects that the player can pick up. The game should be much more challenging; enemies should attack the player. Maybe you can add more enemies that hide/spawn from the corners. Additional side quests would be nice too.

Did you like the music and volume level?

The music is nice. It makes me a little nervous.

After playing through the game a couple of times I thought it was really fun. The main concern of mine was how the floor moves with the character. It felt a bit disorienting and may also be the cause of the blue clipping wall I kept noticing nearing the end. the shooting mechanic was also really fun and i started painting the whole map blue. Sometimes it was locked in a bottom left 45 degree angle and made it a fun accidental challenge. Also the fast Whetzelmania when I first came across one was a fun jump scare.