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Emerald Ruby

21
Posts
4
Followers
3
Following
A member registered Jul 11, 2023 · View creator page →

Creator of

Recent community posts

THANK YOUUUUU, I really wanted to do some goofy voice acting, totally out of pocket stuff, thank you for playing the game <3

Really fun, I love it, I hope you continue it  after the jam

I really liked it, for the limited time, you did great, Ren'Py doesn't seem to like web though loll, well done on the game, look forward to seeing more

You know, I blanked that, literally felt natural for the game, it was just on point for the game I was like - Wait no death mechanic?? So well done

I am not sure how the theme "Death is an Opportunity" applies here, but really fun

I didn't quite understand, might be because I found reading the text under the game too hard, but I couldn't make it past like day 3 or so, not really sure how I am meant to survive longer

Really nice, a little hard to leave the spawn area, hard to gain time/kill the NPCs but wonderful

Really fun, it feels a little hard but that's a whole genre now, rage platformers. Not a cup of tea I'd have regularly, but good leave design. The movement is a little stiff

I love it, it feels so unique maybe because haven't played alot of the games so far, really fun!

This is a really interesting, it is bare at the moment but you have a lot of potential with it, are you going to continue it after the rating period is over?

I wish I had more time to make it obvious where to find the murder weapons to pin down the woman/man, to anyone reading this that hasn't played, they are in the rooms of the houses.

Thank you for playing the game colamonk <3

It was due to the amazing people that made free assets, I plan to try redraw most of it in my own style eventually. I do plan at least for the first level to make it faster to get to the places you need to get to.

I do plan to continue updating and improving the game, most of my ideas couldn't get realised because of limitation such as time, I only had Saturday and Sunday to work on the Jam because of college.

I used Godot's compatibility renderer witch I believe is optimised for low end hardware and web builds. Plus the small scene sizes, since no sound had to be load. The view port is set to 16:9~, I believe 1150x646; which is my working screen size. In Godot, Project Settings> General> Window> Stretch > Mode  is set to "viewport"

Thank you for playing <3

Very interesting, I found it confusing what I was meant to do, though when I understood it was fun

Thank you, sadly a lot of bugs, and a lot of things I couldn't do, time was so tight, thank you for playing!!

Thank you so much!!

It was really nice, I could feel the game art, sfx and music were a big part of it, and the gameplay took a back foot, still fun for the hectic feel

Not at all, I have the same issue, but instead the player can have any size camera and nothing accounts for it, it is great otherwise!

I loved the look of it, the res on my screen was too low and it went off the screen, but other then that, it was lovely, great job

Literally so fun, it is a challenging but really nice. I love the little guy and his SFX the portal VFX are beautiful.

Weird and hard controls, feels like you just lose eggs because if thee cool down from protecting them.

It looks beautiful, but it feels like the balancing is off, though that may be intended.