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(+4)

It looks beautiful, but it feels like the balancing is off, though that may be intended.

Balancing is definitely one of the harder aspects of game design, especially with only a few days left. Several of the key game components such as passive income, upgrades for the Styx, automations for the graveyard / styx, and a whole interaction system on the map level were cut. 

While the Styx upgrades were not able to be implemented, the game was still included to give some additional variety and serve as a bridge between the casual graveyard minigame and the more hectic tartarus factory. With some extra time we would love to tighten the loop and get those cut features in to really make earning dinero pop.

(+1)

It was really nice, I could feel the game art, sfx and music were a big part of it, and the gameplay took a back foot, still fun for the hectic feel

(+1)

Thank you so much for the feedback!