Very cool game! Loved the visuals and unsettling atmosphere. I would turn the difficulty down a bit and make the health/experience bar bigger
RubyBit
Creator of
Recent community posts
Thanks, glad you liked the spellcasting mechanic! The mimimap highlights where the current room leads and “fills” the visited rooms. The idea was that you figure out that you need to collect 4 spells and look for them in the rooms you haven’t visited yet. I can totally see how there could be more guidance in this system!
Great game! Strong visuals and a unique idea. The accelerations seemed random at first, but it took a while to realize they are synced to the heartbeat. I would place the beat indicator closer to the middle of the screen to reduce the need for looking back and forth (especially if you want to keep another eye on the map).
Will check and rate your game!
Here is my submission: https://itch.io/jam/brackeys-15/rate/4301848
Things I plan to add in the future:
- More rooms with progression locks (metroidvania-style)
- Final boss
- Enemy spawns based on progression
- Enemy variety
- Visual levels variety
- More spell effects (e.g. fire spread on enemy contact)
- Story
As this is only my second game and I worked on it solo, I greatly appreciate your feedback!
A lot to love about this game. Very impressive amount of systems and content! The graphics have a cohesive look, and I liked the spooky, supernatural elements; they contribute a lot to the atmosphere, along with the unnerving music at night. It took me a very long time to find a message in a bottle, and after I used it, there was no note in my inventory. I would make the island smaller and increase the drop rate for critical items; otherwise, it gets repetitive quickly, and you don’t feel like you’re making progress. Also, the text could be bigger.
Very polished and well-optimized! Liked the environmental message too. After the second conveyor belt, the game almost starts playing itself, and I would make the last goal smaller to make that stretch a bit less tedious. Oh, and I did not understand the purpose of the yellow bin. I tried putting items there, and nothing seemed to happen. Overall, it’s a fun loop with very satisfying rewards!
Love the aesthetics! It took me a while to figure out how to upgrade; it would help to highlight the junk yard once you have enough gears. And I didn’t get the point of the clothes upgrade, since the health value stays the same and there are no health pickups (or maybe I missed them). Overall, a lot of fun and a solid submission!
Loved the atmosphere and the unique way you interpreted the theme. It has great potential! In this version, the absence of 2 things makes it slightly too punishing: a checkpoint after the queue and an indicator when a box becomes available for interaction. When a threat level rises, I start panicking and spamming E, instantly failing the QTE.

