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(+1)

I liked the music, art, and overall simplicity of the concept. A lot of variety in levels as well!

I am not sure that removing orbit “notches” later on is the right move, since it just makes the puzzle more tedious rather than mechanically different or logically difficult. You have no way to see which planets a signal can potentially reach (if there is a way, then I missed it) and are forced to spend a lot of time looking for those potential alignments.

So I stopped playing after Cancer, though I am curious how the puzzles evolve later in the game.

(+1)

Thanks Ruby - when I had a couple of friends and family playtesting this I had mixed responses to removing the notches (and later removeing the orbit rings alltogether). I do get that it takes it from being logic based to more random "try every combination", the theory being that players would learn how the planets move and be able to visualise it - however those that didnt like it also got frustrated. Maybe something to be tweaked in the future - but look forward to hearing more opinins on it (or having an option in the settings to keep notch mode on, Thanks for playing! X