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Rubinschwein47

58
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4
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A member registered Apr 17, 2022 · View creator page →

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incredble game,the visuals are fantastic, its easy to understand and catchy. The only very tiny thing i would change: somehow make the blue enemys more visible, the bright blue enemies, bright blue background and bright blue particles are a bit much to differentiate.

but overall great game and satisfying difficulty

simple, nice, short, for a small scope game this is great, i just have a few things that could be better: some indication of how many jumps you have left, less floaty fall, or some controll over that and make the level actually restart by enter instead of mouseclick or change the text.

you really made a solid game and you can see the love that was put into.

if this is your first game jam, great game, maybe make sure that the pixel art size stays consistent, but overall simple, unique, and has potential if youd like to make a bigger game out of it

cuuuuuttteeeeeee

Feels a bit short, but its good

sweeeeeeeeet

AAAAAAWESOOOOME

simple and polished! and unique mechanich, just wish there would be a better way to learn how it works

BFXR for 8 bit sounds if i remember right

great game, if the hook would be a liddle faster, it would be perfeckt, but maybe thats just a skill  issue

I onestly have to say: i didnt expect that: great use of theme AND new year, and it looks decent, but your sound  doesnt fit to the artstyle.

with fitting sounds and a restart option, this would be a banger :)

Its a clicker game: im always addictet to this stuff. it looks pretty good and is a lot of fun to play, but it the progression ladder feels a bit steep, even more for something that simple. And the theme is definitly noticable, but feels like "post added".
still, good game and anoff for 2 days

Decent, i just wish you would have more controll midair
but else this game is pretty god

Wow this was cute, this really feels like a full game, wich is crazy to achieve in 2 days, the only small critique i have to  give: the art is a bit off and doesnt always match and the progression is not really noticable.  But the best game ive played so far, great job.

looks good, and feels polished, but the controls are pretty bad and only deadly obstacles in the beginning is a bit hard.
and its a pretty simple and solid interpretation of the theme

Its a bit short an and the solutions are a bit to simmiliar, but in term of music, art, and polish, for two days you couldnt ask for more. great Job.

Yes i even needed to cut a vew things(like a lazer and a rocket launcher and some enemies) and i deffinitly agree, a day more would be anoff to give it all it needs, thanks

This game was so stupidly amusing, the artstyle may was a bit nonexistent, but its a fun trip.
(may lack a bit of variation)

Quit average and decent, if its your first, good job.
Simple and effective, but it lacks variety(only played until 30 or so, correct me if theres more)
and i couldnt figure out what the connection to the theme was...

But it looks awesome!(5 stars here)

I think its even with the great polish and graphics you put into it, its a bit to simple.

but the one Mechanic that exists, is very well executed and suprisingly addictive.

If you would make the Bubble sink a bit faster, and mayby make it autorise a bit, then this would be much more fair in terms of gameplay.
Art is decent anoff for 2 days.
the Theme is pretty fitting.

Overall, with small tweaks this would be a fun Minigame.

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Awesome game, but PLEASE add some sort of object pool to your bullets, its hard to play with 3 fps

Its really cool, but your clicking is always better than the Packmans

and when you get them to the point that they are effective, they just leave behind 20 % of the plots you then have to manually pick up

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I also program with unity, so i figured i try find your save files, i found them.

For such a simple thing its incredibly entertaining.
It would be cool if you could exchange a bit of particles for bigger ones and make the balls somehow interact deeper than bounce off each other.

but still, clean and good.

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nice game, well done, i would just like to have a bit more feedback for the Upgrades and what the do(if your minimalism lets you), because after 2-3 upgrades you dont notice anything anymore
but overall a nice fun time eater
(4.5 mil, stopped trying after 1.5)

Nice and entertaning, buz if you have a tactic it becomes to easy

great

why are raising numbers so addictive? great game

nice period

Thats a lot of Valuable feedback, ill try to consider as much things as possible, this game is at its beginnings and is therefore fairly unballanced, so thanks for the feedback, the Meteor-"Abillity" is a good idea

great Ideas, Ill Consider the Rocket Idea
the "zoom" feature should be fairly simple

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without it you wouldnt see some of the later upgrades, like moon and dyson sphere, but youre right, until then its useless

thanks for the report! ill try to fix it
(did you tried to maximise it, that works for me at least)

A very adorable game! It just makes you joy!

just 2 small things: clicking  feels pointles way to fast and the art detail is irregular.

its still a fun lidle game wich made my day!

Very fun liddle game with nice graphics!

Yes, just Yes! love the fact that "wrong" is left undefined

it is a very nice idea! but it feels a bit jankie, and when certain enemys come to close, you are basicly doomed, has its charm

were cool game, the idea of putting the theme into a story is a great idea
(first jam game with a story :)  ) nice feeling gameplay loop

the art is alright, but it could be better, if you wouldnt have focused on that much varity
it is taking way to long to get back into action when you die, but thats about it for possible criticism

 nice game, has a lot of potential to a full version

(on the boost) i noticed this during development as well, but on the higher difficultys some of the enemys get very wide and fast attacks, wich force you to get away very quickly

(thanks, criticism is always usefull)