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Regularly Scheduled Programming

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A member registered May 16, 2019 · View creator page →

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Thanks so much for playing, I'm glad you were able to enjoy the game despite periodic frustration! Your criticisms are very astute and balance and pacing are going to be priorities as this game moves forward. Additionally, there will be more variety in enemy encounters in the finished product. Ultimately, your review will help us refine the experience as we continue development. Thanks again for taking the time to play and make the video!

Thanks so much for the thoughtful feedback! I'm so glad you enjoyed playing, and I can assure you that the woods will remain absolutely central to the game. Excellent point about the run input as well, we'll resolve that in the next update. Thanks again!

Once you've picked up the shotgun, pressing "F" (or "K" for left-handed controls) will put down the lantern and equip the shotgun. To pick the lantern up again, just interact with it.

Thanks for the kind words! The weapon animations were actually made right in Unreal using actor sequences.

Thank you so much! And very good advice, we'll throw some GIFs up for sure

https://rspgames.itch.io/veiled

Thanks for playing!

Thanks for playing! So sorry about the bug you encountered, we're looking into it now.

Glad you dug it, thanks for playing!

Thanks for taking the time to play and offer your thoughts! Feedback like this is essential for us as we move forward.

Thanks so much for playing, we're glad you enjoyed it!

Thanks so much for the review. We really appreciate you taking the time play through and offer your thoughts and feedback!

Thanks for the playthrough! It was incredible watching you puzzle it all out. Sorry for the finicky  puzzle at the end. That was 100% on us, and watching your playthrough has helped us identify that as an issue, so we'll be pushing an update shortly to make work better.

Thanks so much for playing! I think your playthrough is the most entertaining we've seen so far.

Thanks so much for playing! Based on your playthrough, I believe you stumbled on small a bug that prevented the game from ending correctly, so thanks for the QA as well! We'll be fixing that and updating the game shortly.

Thanks so much, and thanks for playing. Your feedback is awesome too. As a new studio, we really want Veiled to be a conversation starter with the community. Your comments and the insight we get from watching your playthrough will be essential as we move forward. And rest assured that Veiled is only a tiny taste of what we have in store!

Hi! We're in the process of publishing a video walkthrough, but in the meantime, here's a text one to help you out:

http://www.regularlyscheduledprogramming.ca/veiled%E2%80%8B-walkthrough/

Hi, I'll DM you momentarily!