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RpxdYTX

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A member registered Jul 07, 2021 · View creator page →

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Thanks!

Thanks!

Like pacman (i think) you don't need to hold a direction to keep moving, so holding the direction is what makes you rush lol

Yeah, it needs a tutorial lol

Rush happens when holding, i just didn't tell that you don't need to hold to move

Also, the screen with the question mark is supposed to be a secret (won by losing), but i forgot to clear existing input, so it's very easy to not even see the game over screen before it lol

Yeah, your game is named as the thing mine needs really bad: "The Tutorial" lol, yet thanks for your feedback!

Lol, this shouldn't be happening

Still, thanks for playing my game

Real thanks!

Glad you liked it

Thanks! Glad i didn't miss the mark on the pacman like gameplay 

Thanks! (Actually playing after game over is intended, but if you die while holding rush, you completely skip the game over screen, that's the unintended part and shovel actually did that lol)

Fun fact: in earlier versions the character could just get stuck on the enemies or walls (and I didn't do anything in particular to fix it, yet it works lol)

The idea of the game is really good, though you can just cheese it by standing behind a wall.

Nonetheless, the game is not bad and you can definitely make even better titles if you keep up with this game designer brain.

I'm not a fan of rage games (or maybe i just suck so much i got enraged,lol), but i really like the art style and how dramatic the whole game feels, specially the soundtrack

The game is fun and has a neat mechanic (kinda like the beat from Crypt of The Necrodancer), but it sure does get easy after a while. Having enemies that attack from a distance and potentially new abilities is cool and appropriate for a roguelike, but for 10 days (or less if we count stuff like eating and daily obligations), it is fun and a great start on gamedev, keep going bud.

The mechanics are so well designed my gawd

bangerrrrrrrrrrrrrrrrrrrrr

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The game looks really good, sad i couldn't play till the end because im really dumb, and clicked evrything and it didnt work lol 

EDIT: yaeh im really dumb, the game is really good

The game is really creative and it slaps, i'm just not really a fan of rage games (because i suck and i will feel the urge to end my laptop's life early), but it was still good.

My minor complaint is that it's hard to aim without a mouse, but the game would be hard to design if touchpads were brought to the equation.

A bullet hell-ish roguelike is wild, i really like the sense of improvement (because oh boy i suck)

For this jam this is fine, but roguelikes are hard since there should always be a constant motive to keep you playing, and doing this in 10 days is hard. The game is good, though and if it were to be continued i'd love to see it grow up.

Real thanks bro <3

The game is fun and OMG the music, am i playing persona 5, but overcooked with bunnies?

I just suck at it, since my brain can't speak arrow keys lol.

Atomas but i don't know what im doing cause my brain turned into mush please help m

10/10

i realised im not good at communicating stuff, but thats what the green guy does (it tells how much you painted, the gameplay doesnt incentivize on stopping, so thats why you never relise that the green guy stops when you do, and goes back if the blue guy paints over your ink), and the game also has no new stuff on replaying, so i thought players wouldnt want to, but, i really appreciate the honest feedback, so thank you.

Thanks!

Actually, you need to paint the most part of the map to win lol

ZOOOOOOOOOOOOM

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Thanks, it's my first (released) game, with my poor composition skills (lol) and i'm frankly happy to hear that you liked it.

Also, great intuition since my laziness translated itself to a retro style "figure it out" gameplay

Loved it, I'm waiting for another update on android (which btw, has a giant purple hexagon on the middle that doesn't get out, but I don't mind it that much)

Well, according to the rules, any format is supported, so yeah. However, many people like or prefer games on desktop, so if your engine/framework supports it it would be better for the greater audience.

Nonetheless, i assume everybody has a phone, and so pretty much anyone can still play your game even if it's only on mobile.

Play Store link is broken '-'

Used this to troll my mom, but we were both trolled