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(+1)

A bullet hell-ish roguelike is wild, i really like the sense of improvement (because oh boy i suck)

For this jam this is fine, but roguelikes are hard since there should always be a constant motive to keep you playing, and doing this in 10 days is hard. The game is good, though and if it were to be continued i'd love to see it grow up.

(+1)

I really appreciate your comment!
Words like this makes me want to improve the Project, here are some random things I wanted to add, before I realized the limited time isn't a joke:
different enemy types, skills, more creative skilltree, bosses, more fun balancing.
I'm really tempted to finish it completely and release it someday, because of lovely comments like yours!