🤑 Indie game store🙌 Free games😂 Fun games😨 Horror games
👷 Game development🎨 Assets📚 Comics
🎉 Sales🎁 Bundles

Rpgwerewolf

2
Posts
1
Following
A member registered 205 days ago

Recent community posts

I think the arbitrary point control is the problem. I can't see why people can benefit from the same locations. Multiple teams of Urchins stealing from the same area and if there are two many on the same site, the bobby (Police) investigating and scaring them off (lost to the players for a few turns but slowly come back) creating a risk reward mechanic, even using this to deny resources in this way.

Come to think of it, where are the Police? You'd think that the Police would be present in a game about thieves? Patrolling every turn and detecting in an area.

A good game.

What I will say is that it feels that the game can be won or lost on area control. If you manage to control all areas and deny resources to opponents, then there will be no recovery and an automatic victory... to me it detracts from the theme as well.

Also its a bit confusing that there is only 1 thief in a theives' guild.