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Royal Den Studios

A member registered May 28, 2015 · View creator page →

Creator of

Recent community posts

Sorry to bother you, but I was wondering if you could help us out by filling out a short survey about Knight Quest. We're trying to get some in-depth feedback involving the future development of the game. Thanks again for enjoying the game (And spotting the bug :D )

Here's the link to the survey:

Hey! I was wondering if you could help us out a bit and fill out a short survey involving the development of Knight Quest? It would mean a lot to us to get some in depth feedback. Thanks again for enjoying the game!

Here's the link to the survey:

I'm glad you enjoyed the game! I'm planning on adding multiple control options in the future but at the moment the state of the project is unknown. If enough people like the game and would enjoy following development on it then it may continue to be developed.

Also thank you for letting us know about the bug. I'll try and fix it and update it when possible!

Awesome! I checked out your video and enjoyed it. I'm glad you liked the Demo!

Hello again!

I created an In-Game pause menu (WIP). I need to add actual menu options but this will be the inventory screen. Some panels are subject to change.

Hello! Welcome to my devlog for Into the Void() (Name may change). This was a project I started less than a year ago and I just wanted to get some feedback as the game continues being developed. Thank you in advance for any feedback or just for looking.

Story: The setting is deep space in which the players' ship alerts him of a nearby distress beacon that is being emitted by the Generation Ship known as The Hephaestus. The player is required to traverse the massive ship to find the source of the problem... (I won't say anything else due to possible spoilers.)


- Multi-Directional attacking with a sword-like weapon

- Various sub-weapons

- Energy system for intresting gameplay. Sub-Weapons require energy to use. Energy replenishes over time.

- Health / Energy Upgrades

- Collectibles for more in-depth story telling

- Multiple abilities and items that are required to access new parts of the ship

- Large in-game world to explore and traverse

- Side Quests that may (or may not) change the story.


The Save Room (Hanger)

Level Concept using two tilesets.

A working computer in which you can view documents to know more about the world.

Please feel free to comment and post your thoughts. Design thoughts and general thoughts are always welcome!