Hi, yes sorry for that, I wasn't aware. I will soon move all the images on another hosting platform 👍
Roupiks
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Yep, I only did the gate viewed from face for reading purposes, as the perspective is not the same as the old Zelda's for example (take Minish Cap, the dungeons perspective has a vanishing point toward the middle, so you can easily see the side gates). With a true top-down perspective it is harder to show if the gate is opened or not. However I'll take a look into that and see how I can make it readable cause I agree this is missing :)
That's some good ideas ! I will definitely do more player animations. For the breakable pots and boxes I hide behind the fact that there is a breaking particle that you can use for anything you break 😂, but I will do real breaking animations at some point (I'm going to refine the objects once I have the jungle biome and NPC's pack finished, even spike animations etc...). For now you can put some placeholders on all the player animations you asked for :)
Hi, you can add me on Discord: roupiks
You can also join this server https://discord.gg/aBkGabsu and message me.
I just released a new asset pack for a top-down life-sim/farming game in a cartoon pixel style (including a terrain tileset, basic environment objects, an animated character, crops and much more). You can check it out if interested.
https://roupiks.itch.io/alchemyst-islands

Hi, thanks for the purchase! I had this pack planned and started it a while ago, but stopped working on it cause I was busy with other stuff (3D and programming). I came back to finish it recently, but this style takes me a lot of time (especially the animations) because the sprites are kind of small and noisy. For now I will move on other style of assets, maybe 3D or vector, or even different pixel art style (for top down RPG games, tycoon games, etc...). However I'll keep updating CoolPunk if needed. Have fun!
Thanks a lot ! Yes I tried to spend some time not only on the sprites but also on the presentation cause I think it's actually very important if you want to attract people.
While scrolling on itch I saw your work too, and it seems that you like retro style too (very nice assets btw, I love these little 8x8 rts/strategy tiles and the palette looks really good).
I will continue updating this demo pack and have planned to realise more expansion (I'm working on a sewer expansion for this pack) so stay tuned !
Sure. I think the horn gesture is a good idea. I also have planned to make attacks animations for the player, but since it's a platformer, for now you can use the jump on enemy mechanic to kill it (this is why the enemy death animation look like that). For the missing tiles, this was purely intended (I did the tiles, and still have it) but didn't want to use it to keep that retro limitation style. However I think adding it is just a plus so I'll add them back. This is also why I added AA in every tiles corner, because in older games, tiles couldn't have transparency, and I love that render even if it can look dirty in some places. Thanks for the feedback, I will soon update the files, stay tuned !
Edit : I can also show you a sneak peak of the next update (this is just a few tiles, and some might change)













