Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics


A member registered Jul 13, 2020

Recent community posts

I was peeking at the source code of the simulator and decided to clone the repo to play around with the code. I built and compiled the game without modifying any of the source code and noticed that it ran considerably slower than in the pre-compiled binaries that i downloaded here. I also noticed that the game's responsiveness remained the same, clicking around and playing with the GUI felt smoother than watching the simulation and moving the camera around was also smooth. So i'm wondering if maybe the game intentionally slows down the simulation speed when it becomes intensive? I'm clueless as to why manually compiling the source code would result in a seemingly slower game, it could also be compiler optimizations but then again, the GUI and camera aren't really affected and feel smooth but the simulation speed is drastically different.

I found a work around. I simply save and manually edit the savefile to set an exact number.

I want to set a particle's charge to be exactly +1 but the slider seems to increment in steps of 1.9 so i can't do it with the slider, is there a way to do it manually?

The game does not work on linux. There's just a dark blue screen after the unity splash screen.

I'm guessing this project was abandonned

(1 edit)

In the linux version the game sometimes crashes when an egg tries to hatch. I looked at the terminal output message and it says:

Cerberus Runtime Error : Memory access violation

I have the full logs if you need them. Also i tried the HTML version using firefox and it just gives me a black screen, the demo works fine though.

The screen keeps flashing and it's just unusable. 

I would like to report a bug:

The game freezes and the screen turns cyan 1/2 of the times I click unpause, this has only happened in the sewee bay map.

I was wondering why my frames dropped after a while playing! i thought it was my computer being bad lol. Glad to see you fixed it.

Constantly clicking that "close program" button because the program does not respond gets repetitive real quick. I'd suggest maybe fixing it just a tiny little bit so i can at least get past running the .exe.

Very fun but after you finish all missions maybe you should get some powers like for example the ability to move molecules/atoms, the ability to delete atoms or molecules or the ability to apply energy to, for example break bonds between atoms. I would love to play around with more chemicals by making them myself but that is currently impossible without the ability to break bonds.

For some reason it never warns me when i overwrite a creature? Did i download an older version or is that a bug?

It's ok your health is more important. I am also curious on the new body parts not sure if it's supposed to be a secret or i can read about them somewhere else.

I would also like to suggest motion detection, maybe a setting for the eyes or a completely new body part. Maybe the signal strength depends on the distance and velocity of the other object? i am excited to create a predator-prey ecosystem where the prey is not dumb and can differentiate between a predator and the ground.

Don't know if this is the right place to suggest features.

Concept is absolutely fascinating, I was reading your devlog and I'm excited for the features you're working on, can't wait for new updates.