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(+1)

It's ok your health is more important. I am also curious on the new body parts not sure if it's supposed to be a secret or i can read about them somewhere else.

I would also like to suggest motion detection, maybe a setting for the eyes or a completely new body part. Maybe the signal strength depends on the distance and velocity of the other object? i am excited to create a predator-prey ecosystem where the prey is not dumb and can differentiate between a predator and the ground.

Don't know if this is the right place to suggest features.

(+1)

It's not a secret! I got an email a few weeks ago with some requests that I liked, including harpoons a la cone snails. Motion-eyes is an interesting idea... my science-brain says to make it be the relative motion between it and the prey, but that might end up being really hard to use. It's always hard to strike a balance between simulation-accuracy and gameplay usability.

Setting up the tools to be able to make a predator-prey ecosystem is my ultimate goal as well. Someday. There's a lot of work to do in the engine beyond just adding new body parts.

I should probably convert the comment section on the game page to a forum to make it clearer for where to put suggestions/bugs, but I've been putting it off because it clears all the comments.