Thank you so much for playing. I agree that some of the path maps are a little too big and can kinda kill the pacing.
Rosalind
Creator of
Recent community posts
1
Map and region are interchangeable, most references to map should say region. A region is contained on one sheet of paper.
2
all creatures above size 1 are large creatures. When mounted you the rider are threatened by smaller creatures for purposes of your attacks and you can be staggered, pushed or knocked prone (although you do have height advantage). The mount however isn't threatened and can move with impunity through threat areas. the rider counts as being all the spaces of its mount.
This is a little barebones for space and because mounted combat isn't that common, but I think a really cool rule would be to let riders only be threatened on size 2 creatures by enemies that threaten both their spaces. Might be a little finicky but it makes mounted characters hard to threaten rather than easier which I like.
Doing a very thorough patch soon so I appreciate the feedback. Push has been one of those things that is immediatly intuitive to teach during play but Ive really struggled to put concisely into words.
When you push an enemy they move 1 space away from you. The three available spaces are the space opposite you and the two spaces orthogonally adjacent to that space.
There is no agi roll on push or followup. Only roll agility rolls for the move action and things that tell you they are (as the move action) like charge or impetuous.
Thank you for buying and I hope this clears things up. You can also ask about rules and find pick up games on the discord!
I really want to try this game out but it crashes every time I open the town screen.
############################################################################################
ERROR in
action number 1
of Draw Event
for object obj_con:
Variable Index [22] out of range [0]
at gml_Script_build_get_desc
############################################################################################
gml_Script_build_get_desc (line -1)
gml_Script_draw_buildgrid
gml_Script_castlescreen
gml_Object_obj_con_Draw_64
Hey everyone! This is an old thesis project of mine, Heroes of the Commonwealth. It is a open world tactical rpg where you control a party of upto 7 characters and get into fights. It's woefully unfinished and lacks structure in its present state but is jam packed with content. This game is very far from being in any state I could commercially release it and getting it from here to there would take time and resources I don't have right now but it really does hold up and everyonce in a while I go back and play it for a while. The combat and leveling have a lot of depth. I can def recommend it to fellow designers who want something neat to dissect.
https://rosalindmc.itch.io/heroes-of-the-commonwealth