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Rory Brown (rory660)

36
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A member registered Aug 21, 2021 · View creator page →

Creator of

Recent community posts

Hey there, I've gone ahead and added a WebGL version in case you wanted to give it a go.

Really nice use of the limitation. I liked how frantic the levels felt as you tried to dodge all the kittens. Great job!

Really pretty game, I like the idea of having to support guys as they fight for you. Nice work.

Love the look of the game, and the physics of rolling an egg around makes for a good challenge. Nice work.

Love the aesthetic of this game. Was really fun to see the guy dance to the music. Great work!

Game looks great, loved the animations on the player character. Controls felt snappy and good also. Great job.

The art is all really nicely made. Good job.

Pretty funny game. I was a big fan of the crying egg at the start and the guy putting you in a cooking pot if you got captured. Nice job.

Looks absolutely amazing, but there isn't really any gameplay. Great job with the art and sound though!

Really nice environment, and I'm a big fan of the cutscene at the start. Good job.

Great game. The art is really nice, the setting works super well, and you've made great use of the pacifist theme. Good job.

Nice simple concept. The art looks really good. Nice job.

Nice looking game. Good job.

Cool game. Nice to see something messing around with different sound design concepts, haven't seen that yet really from other games. Good job.

Really pretty game, I really like the environment you've built. Good job.

Really nice puzzle game. Felt really good to play, and I like the mix of the active use of the jump button with the more planned use of cutting the chains. Nice work!

I really liked the whole thing with the demons that chase you. Nice visual metaphor. Good job.

Really polished looking and nice experience. It was pretty hard though. I feel like I fell very fast and once I'd fallen to the ground I was basically screwed. I'm a big fan of the look of the game and the character models though. Good job.

I really like the concept of having to escape the office for a break. Would have been nice to see a few more levels though. Good job.

Nice chill game. Would have liked for the pace of the enemies in the earlier levels to be a bit faster. The transitions between levels were also a little too slow. Looks very pretty though, so good job.

Really fun and good looking game. I loved everything about the style, like the way the camera follows you when you get hit, and the feeling of the bull destroying all the furniture. Great job!

Really funny game. I loved the feel of flinging the car around the levels and seeing it bounce around. I almost felt compelled to hit it off of the other cars though because of how funny it was to see my car fly about the level. Nice job.

Really nice concept and presentation. Not sure if it was intended but the character moves incredibly slowly, which really took away from the experience. Outside of that it's a really nice game. Good job.

Really unique and interesting concept! Sometimes I got a little confused about when I was allowed to move or open the menu. Think this mechanic has a lot of potential though!

Nice concept! I'm a big fan of the sliding mechanic. I did struggle to push the snowballs around a bit, but I still had a lot of fun in the process. Great job.

Interesting aesthetic! I enjoyed the sliding around mechanic as well. Good job!

Really pretty game, I enjoyed all the animations and sounds. Little coffee guy was very cute. Good job!

I wasn't sure why some of the cubes seemed to unlock portals and some seemed to kill me. Good job though.

Unfortunately I wasn't too sure what to do on the first level.

Looks great! And the concept is really nice and simple! I do wish that there was maybe a little less debris, I kept finding myself having to wade through it which took away from the pace of the puzzle solving a little.

Good job!

Really beautiful looking game! I'm a big fan of all the graphic and sound design. I especially like when the little guy is about to fall off a ledge and gets freaked out. I did find myself sometimes getting frustrated waiting for the character to walk across the level if I messed something up and needed to restart. Maybe making them go a little faster or adding a speedup button would be a good idea for the future.

Great job!

Pretty nicely executed experience, felt quite polished. I would have liked to have a way to select or lock on to a plane using my keyboard so that I didn't have to keep switching between mouse and keyboard with my right hand as I played. Also, it wasn't immediately clear that I was sending a message to the attacking planes rather than shooting them down with the code. Maybe having the planes visibly turn around and fly away would be a good indication of this. Finally, I liked the feel of the missile drop sequence but it seemed a little too easy.

Game looks really nice though, I'm a big fan of the art style. Good job!

Hey everyone. Just submitted my entry!

This was both the first game jam I've ever participated in, and the first time I've actually completed a Unity project.

Was a really great experience all around, and I'm looking forward to trying everyone's submissions once I've had some sleep.

Cheers!