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A jam submission

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Results

CriteriaRankScore*Raw Score
Enjoyment#582.5103.000
Concept#722.5103.000
Overall#762.3012.750
Use of the Limitation#862.1512.571
Presentation#892.0322.429

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
4 persons, Programming: Shiro and Nagispace, Music : Braven, Art : Steii, level design : Steii and Braven (I'll add more info about their social medias later in the description)

Software used
Unity

Use of the limitation
It didn't cause any problem to our initial idea.

Cookies eaten
zero haha :)

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Comments

Submitted

I liked the art and appreciate that the game kicks right into the action immediately, though it would be nice if there were checkpoints.

Developer(+1)

teeY, my username is Nagispace on here

Submitted(+1)

I like how fast paced the game is and the artstyle, despite the spikes being a little bit too ambigous.

The main problem ih vae with the game are the hitboxes of the demos, it hard to tell what shape it is and it's size, making it frustrating when getting hit.

Also destroy the blocks is quiete janky, sometimes it works sometimes it just doesn't, idk

But overall enjoyable :>

Developer

Thank you ! The size of the hitbox is a problem, it's true, we will probably change it if we ever make an update

And the "breaking blocks" mechanic is janky because there is cooldown ! we should have made it more obvious but we ran out of time D:

Submitted

If there is a cooldown then it seems rather inconsistent, because sometimes i can break multiple block fast one after another and sometimes not. Weird, but understandable since you ran out of time :<

Submitted(+3)

I really liked the whole thing with the demons that chase you. Nice visual metaphor. Good job.

Developer(+1)

Thanks !

Developer

Thanks a lot ! The metaphor was really important to me, so I'm glad someone noticed it !