thanks so much for playing!
thanks for the feedback, and don't worry cause it's definitely not a skill issue. i too noticed while playtesting that sometimes it's just too difficult or straight-up impossible to catch trash that's too far away, because the player isn't fast enough.
however, while it is a design flaw indeed, i couldn't think of a simple enough way to fix it without overscoping the project, and i was still able to beat the game comfortably while playtesting (as one can make up to 5 errors each day), so i left it as is without giving it much thought.
if it's not too much of a bother, could you tell me if you were able to beat the game despite this situation?
in retrospect, it was a mistake not to have any playtesters other than myself, i should have asked a friend or something and im sure they would have told me if the game was too annoying to beat in this state.
