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i liked this game. very good use of the theme. the story reminds me a bit of mine, actually, we even thought of the same "explosive" inconvenience, if you get what i'm saying.

that being said, my brain just melted having to pay attention to the trash piling up and at the same time checking if there were bombs coming. i think it'd be better if you added some really noticeable indicator when a bomb has been sent to you and it's about to explode, because, as it is right now, i think it's too difficult. 

also, on that same level where bombs first appear, you introduce a mechanic where you have to press buttons to get the correct bin and it all piles up and acts as a difficulty spike that's a bit hard to manage as a player.

that's really fair, I was trying to make the game super hectic on purpose but i can see where introducing too many things at once could definitely be annoying to learning. My thought process was introducing a new "Bin" per level and having gimmicks / stage hazards for some of the levels like the spinning bin. if I took more time to work on it I would probably shift some of the stuff around and maybe space the gimmicks out by a few levels or something or an indicator for bombs like you said.

yeah spacing the gimmicks would for sure help. i'd even say you can add the spinning bin together with another gimmick, but maybe one less dangerous, cause i think at least when it comes to bombs, they deserve their own level. though adding indicators for bombs could also make it all work instantly, i think, as it would make the bombs insanely more manageable.