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that's really fair, I was trying to make the game super hectic on purpose but i can see where introducing too many things at once could definitely be annoying to learning. My thought process was introducing a new "Bin" per level and having gimmicks / stage hazards for some of the levels like the spinning bin. if I took more time to work on it I would probably shift some of the stuff around and maybe space the gimmicks out by a few levels or something or an indicator for bombs like you said.

yeah spacing the gimmicks would for sure help. i'd even say you can add the spinning bin together with another gimmick, but maybe one less dangerous, cause i think at least when it comes to bombs, they deserve their own level. though adding indicators for bombs could also make it all work instantly, i think, as it would make the bombs insanely more manageable.