very cool. audio is wonderful and visuals too. this game's also a very creative use of the theme.
i do have to say i got stuck in the park after defeating a skeleton and couldn't move anymore.
also i didn't understand the concept of the battles very well, and i ended up insulting everyones' mamas (a classic) as that was the only option that seemed to work every time.
and, as others have noted, it's a bit counter intuitive that if you interact the player has to mandatorily stop for a second even if there is no trash near him. it kind of interrupts the flow of the game.
i also maybe would have made it so that when you are talking to an npc the timer stops, so that you don't feel pressured to skip the dialogues.
i know, however, that these issues were probably only because of how little time you had to work on the game, because overall it feels like a very polished product. congratulations for that!