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ronyd154

37
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A member registered Apr 16, 2024 · View creator page →

Creator of

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Loved the visual novel setup. Hand drawn art style and the narrative flow was awesome. Kudos.

It was very interesting and a different sort of game. I liked playing it. It took me a while to pick up the start icon. But overall it was super fun. Good use of physics to make the game fun.

It's a cool game. I liked the art and the warnings.

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Superb imitation of an office plebeian. Great game btw.

Woah!! I couldn't stop playing this. Soo much fun. Loved the enemy AI though. Damn good!!

It's a fun game. Loved the destruction and the switch logic. It's very engaging.

Loved this. It's so much fun. Kudos.

Loved the game. I loved seeing an enemy with such high stats. Reminds me of elden ring. It's very engaging and the attack powers are awesome. Kudos.

Thanks for the feedback. Yeah controls are supposed to be hard for bigger slime but should get easier when the slime melts. But I think the controls are unwieldy currently. I will fix that post jam.

This is really niche. I loved the art, the setup and the tutorial as well. It was really well put together for a 4 day game jam. Kudos.

I think the only feedback is basically it wasn't clear to me that I took any action when I pressed the button. For example there was no interaction animation or color change or like a pointer change to indicate where to press. Once I played it for a few iterations it was clear that I had to press the button and the player would then follow up and press it for me. For a while I thought he was the competition like in price is right. Lol.

I started to enjoy the choices and the outcome. But I felt that lacked narrative direction after playing for a while. For example I keep getting threats from the rebel leader from a region even though I got the rebel leader killed ? Maybe it's meant to be played like that ? But I felt it became more about keeping the numbers up. There was no long term impact in my regions if say I got the rebel leader killed. Anyways I think I am a bit biased on choice based impact since I play a lot of fallout and witcher rpg games. Let me know if make sense, I really did enjoy your game and it seems to have real potential for commercial success.

So I wasn't able to play much. I did get the controls down with the power usage. But I think I got stuck with the player falling to her death. If you can add more description with regards to the gameplay and the controls in the description screen that would definitely help. Other than that, I really liked the idea of powers on a timer, that's pretty niche. Good job on the game though.

I loved the premise and the game's creativity. The only complaint was that it took me forever to figure out the controls. For folks who are wondering you have to click and drag the PEMDAS in the calculator.
Other than that it was fun. I loved seeing money go up :)

Loved the overall game. It did take me a few iterations to understand what is happening and what is expected. Kudos on the art and the visual. Loved it btw. If you can add more levels and a story to this, this can easily be a steam game.

I enjoyed the game. It is really engrossing. Kudos btw. It wasn't clear what my choices were doing. Everything felt random. Some of them were straightforward, like increase in fervor and loyalty. But gold and rebel and choices with regards to negative actions weren't clear how it was affecting the narration. I had to keep the number's in mind because the consequences were not very clear or impacting to the gampeplay and narration.  But I loved it overall, my highest rating so far.

Thanks a lot for the feedback.

Just curious if you are procedurally animating and generating the looped terrain. thats just amazing btw. I liked the premise though. Very mysterious and survivalist.

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The player was from kenny.nl, but the rest was my team member WarezHog. Thanks for the feedback. Will leave a feedback for you as well.

Thanks for the feedback.

thanks for the feedback. Level design has been a point of improvement we have been thinking about. 

Really enjoyed this.

Thats a great feedback. Having a timed feature would be fun.

Loved the game btw.  Had fun.

Very new and fun game.

Loved the music theme and the game. Kudos.

Loved the game. Really fun and I got lost in it. The drawing part is quite challenging and fun. I noticed you have already received feedback on the mouse controls, so that. And the camera movement sometimes got stuck, happened mostly when the character dropped down. Other than that was it was fun.

Thanks for playing. Incase  you were wondering for level 6, hint hint :)

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Loved the slow exploration type and figuring it out part of the puzzle. It took me a bit to figure things out, but then it was a lot of fun.

Same. Loved the puzzle. I think the concept is very interesting. Keep up the good work.

Noted. Thanks for playing.

Yeah, I think this could be due to the way the colliders are setup. Noted. And thanks for playing.

Loved the game. The concept is cool and the poking and arranging is fun.

Damn! This was good. A very niche way of game mechanics.

It was fun.

Thanks for the feedback. I am still fleshing out the mechanics.

This is so far my fav game. Love the tower system.

This game is pretty engaging. The bug part is obvious because of the game jam short time.  It took me a while to get to diffusing. Its not very clear how the diffusing works.