Loved the visual novel setup. Hand drawn art style and the narrative flow was awesome. Kudos.
ronyd154
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This is really niche. I loved the art, the setup and the tutorial as well. It was really well put together for a 4 day game jam. Kudos.
I think the only feedback is basically it wasn't clear to me that I took any action when I pressed the button. For example there was no interaction animation or color change or like a pointer change to indicate where to press. Once I played it for a few iterations it was clear that I had to press the button and the player would then follow up and press it for me. For a while I thought he was the competition like in price is right. Lol.
I started to enjoy the choices and the outcome. But I felt that lacked narrative direction after playing for a while. For example I keep getting threats from the rebel leader from a region even though I got the rebel leader killed ? Maybe it's meant to be played like that ? But I felt it became more about keeping the numbers up. There was no long term impact in my regions if say I got the rebel leader killed. Anyways I think I am a bit biased on choice based impact since I play a lot of fallout and witcher rpg games. Let me know if make sense, I really did enjoy your game and it seems to have real potential for commercial success.
So I wasn't able to play much. I did get the controls down with the power usage. But I think I got stuck with the player falling to her death. If you can add more description with regards to the gameplay and the controls in the description screen that would definitely help. Other than that, I really liked the idea of powers on a timer, that's pretty niche. Good job on the game though.
I enjoyed the game. It is really engrossing. Kudos btw. It wasn't clear what my choices were doing. Everything felt random. Some of them were straightforward, like increase in fervor and loyalty. But gold and rebel and choices with regards to negative actions weren't clear how it was affecting the narration. I had to keep the number's in mind because the consequences were not very clear or impacting to the gampeplay and narration. But I loved it overall, my highest rating so far.



