I enjoyed the game. It is really engrossing. Kudos btw. It wasn't clear what my choices were doing. Everything felt random. Some of them were straightforward, like increase in fervor and loyalty. But gold and rebel and choices with regards to negative actions weren't clear how it was affecting the narration. I had to keep the number's in mind because the consequences were not very clear or impacting to the gampeplay and narration. But I loved it overall, my highest rating so far.
Viewing post in End of an Era jam comments
Thank you so much for the feedback! There is some lack of proper information at times, yeah - we tried to fit some of that explanation in the tutorial (for instance, running out of gold means you can't spend it on choices anymore and the nobles will get upset), but unfortunately it had to be thrown together pretty quickly so a lot of information was left out. Were there any cases in particular you felt were confusing?
I started to enjoy the choices and the outcome. But I felt that lacked narrative direction after playing for a while. For example I keep getting threats from the rebel leader from a region even though I got the rebel leader killed ? Maybe it's meant to be played like that ? But I felt it became more about keeping the numbers up. There was no long term impact in my regions if say I got the rebel leader killed. Anyways I think I am a bit biased on choice based impact since I play a lot of fallout and witcher rpg games. Let me know if make sense, I really did enjoy your game and it seems to have real potential for commercial success.