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I started to enjoy the choices and the outcome. But I felt that lacked narrative direction after playing for a while. For example I keep getting threats from the rebel leader from a region even though I got the rebel leader killed ? Maybe it's meant to be played like that ? But I felt it became more about keeping the numbers up. There was no long term impact in my regions if say I got the rebel leader killed. Anyways I think I am a bit biased on choice based impact since I play a lot of fallout and witcher rpg games. Let me know if make sense, I really did enjoy your game and it seems to have real potential for commercial success.

(1 edit) (+1)

Oh, whoops! That was a bug, the Rebel Leader's events should have disappeared after he died. Thanks for letting us know!