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rominou66

25
Posts
2
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7
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A member registered Jan 19, 2020 · View creator page →

Creator of

Recent community posts

Thank you for playing. I got a working game, but I agreed it does need some polish and finishes touch. The screen shake was to follow the theme of the jam. It is supposed to represent the explosion. :)

Thank you for playing. You can’t get more ammo. I designed it this way to add difficulty. The game was too easy when you only needed to spam the gun and strafe left to right.

Great game. Solid gameplay. Amazing online multiplayer. 11/10

Works flawlessly. Sometimes I misread the word because of the font. My typing skill is not great. This game can help me practice. Overall it is a well-made entry.

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Haaa my brain hurt. The gameplay makes the game difficult, even if you can get used to the control. On the plus side, you can easily play with another person locally. Really good. :)

Also, I love the light effect. Something that I need to learn next.

Good job. It is a challenge to play with a qwerty keyboard. I understand that wasn’t intentional but, reverse control pong is not a bad twist. Haha

The gameplay feels great. The slide is satisfying and the control of the jump height is a nice addition. I could play for hours!!!

Impressive. I love the ambience and piecing the clue together. Nice Ui, I liked to go back and check the different clues obtained.

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Amazing looks like a complete release. I kind of suck at this game, haha. I manage to get through multiple rooms after sticking to it. Overall, everything is well executed.

Haha, music and sound effect make this game addicting. It’s satisfying when you chain the boost.

Cute graphics. I like how the flower encircles the enemy to destroy it.

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Impressive. I love the art and the sound effects. I like that you have to manage the attack or the enemy quickly overwhelm you. Overall, great entry to the jam.

Edit: In my previous comment, I mention a crash issue. I redownloaded the game and no more crashes.

Thank you for playing and your feedback. I am glad that I was able to complete a playable version. I learned a lot with this jam, and I am ready for the next one.

Thank you for playing and your feedback. During testing, I found that someone could just spam bullets. Limited ammo was a temporary fix to increase the difficulty of the game.

Thank you for playing and your feedback. I am still learning game development and don’t or can’t do everything. I like my page to be transparent with my abilities. Maybe someone will find something useful on my page and use it. :)

Thank you for playing and your feedback. The game was too easy, so I added an ammo counter as a temporary fix. You could spam bullets while moving right to left. Agreed, using the afterburner should give a point multiplicator. Right now, I have a solid base and somewhat clean/organized code. Adding enemy, level and features is not an issue. I might revisit it one day.

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Thank you for playing and your feedback. I wish I could make music that cool. Music was made by SketchyLogic on Open Game Art https://opengameart.org/content/nes-shooter-music-5-tracks-3-jingles.

Check it out!!!

Amazing work. So many assets were made. The before and after effect is really nice. Especially the pallet change, bright and saturated before, grey and unsaturated after the earthquake. Good puzzle mechanic using time travel.

Thank you for playing and your feedback. Haha, yes I design it in a way that you can’t spam the machine gun or you won’t make it.

Nice programming, (Tile discovering, Pathfinding). Easy mouse control. Moody music adds to the overall ambience. I assume that the protagonist got suck in the cave after an earthquake or volcanic eruption which fit the theme.

Nice graphics, especially the glow. Smooth mouse control. I like the twist in gameplay didn’t expect that.

Nice concept, I do enjoy games like Dig-Dug. I found it quite challenging at first but rewarding once you get used to it. Overall amazing work.

Thank you for playing and your feedback. I agreed about using existing assets. I suck at music too. :( Also, that Boss music was too amazing to replace. True that next time I will try to get 100% custom assets.

Thank you for playing and your feedback. I’m glad that you made it. Good Job!!