Recent community posts
Doesn't really have to be anything too drastic just stuff like shorter hairstyles, shorts (a bit longer and roomy), long pants or cargo pants and you could just add a few different types of shirts like long sleeves, plaid shirts, shirts with rolled up sleeves, polo shirts that could be mixed and matched with the pants and stuff.
Good luck and don't forget to look through the collections and blocks section for some custom blocks to add to the program made by other users and some they found on the internet that work with the program.
Yes you can make some basic characters and stuff like humanoid robots/mechs and I've even seen someone make a mechanical dragon on YouTube so it just depends on your creativity, but currently there are not many pieces specifically made for creating characters in the program so unless you plan on making your own custom modular character assets to use in the program or finding some, you will be quite limited.
I am not sure how hard it would be to add this feature, but I think the ability to add decals onto the surface of any model and move it around to any part of the object would be cool and if we can add multiple then that would be even cooler.
That way regardless of whatever texture we use we could always easy add some variation to it, like adding a blood splatter decal to an object with a metallic texture or adding a bullet hole decal to an object with a wall texture. Decals could also be used to add stuff like graffiti or certain icons or symbols you would usually have to create custom textures.
ah, I see it sorry about that. It's because I only saw export as png when I opened the menu at first so I thought that was the only option. I didn't think it would be anywhere else since the village generator just shows it right as I pulled up the options so my mind just didn't even think to check haha. Anyways thank you!
So far 64x64 has been good but one issue is that right now when you try to click any of those buttons at the top at least for me you always end up clicking on the canvas which often ends with me filling my canvas with a color by mistake or leaving random dots so I think those buttons should be moved off to the side when using 64x64 and also possibly mapped to 123456 on the keyboard for ease of use or some keyboard shortcut (I am not sure if there is already a shortcut since I usually just click the buttons).
any plans to be able to increase canvas size? I do a lot of 32bit stuff and I want to see what they might look like in this style but quite frankly the canvas is sometimes too short or not wide enough for some things like long swords or bows etc that I've drawn. Also for the fill tool used for depth could you possibly allow it to have the option to only raise the voxels that are touching each other if that makes sense. Like I draw a line then I draw another line two spaces above that one and I only want to raise the depth of the second line right now the fill tool just raises everything regardless of whether or not they are connected/touching.