Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs

Rokonuxa

13
Posts
1
Topics
7
Following
A member registered Aug 31, 2018

Recent community posts

What is it exactly you want to build? Maybe I have some ideas for how to make it happen.


Incase it is what I think it is, to put 2 different materials into a factory, put routers # and junctions % like this:


>#%#%#%>

>%#%#%#>

with either material possibly coming from both sides simultaneously or just from one side each.

Then just lead conveyors to the factories directly from this chunk of blocks, from which the output can be put on one belt.


For more throughput, the thing can be doubled like this:

>#%#%#%

>#%#%#%

>%#%#%#

>%#%#%#

Place routers like this : 

=##=

 |

= + | are conveyors

# is a router.


If you have routers in a row like this, they mathematically throw stuff back and forth which in combo with the conveyor leading away leads to what should be close to the ratio you want. This is why routers in a big block take more time than just conveyor belts.

Its there now, with several different versions, though since I have already downloaded the steam version by now,  I am not going to download it again.

Thanks for the quick reply!

Using the itch.io launcher,  it says that this is not available for windows. From a similar conversation with another dev, I know that you may have missed some option which enables the download per the launcher. Could you look into that maybe?

(1 edit)

I just tested it. Besides needing to redo the link using the "?rules=" section onwards, to not get an XML error, It works now.


For comparison, The old link: https://v6p9d9t4.ssl.hwcdn.net/html/723882/index.html?rules=VU9BcsQgDJMMKd6GdIcJ3UMfsfuFvKevyNPyMypIZnaKZWFbHrCJr7mhAW9vbVBrx3G0X-z7vm1bSkjJSAghmKB0ih8vVQIC7TUkAfbJfkBTSisMHsmarC6lc1k6k6qGQstcC9fMKZNXr8fl22NZrngINniqHdZV2hmf6oS3JfCyGxzSnf0NoQ7OrrmqWFgG-51Rxf_-c_6v3dw01003tSsw-9gM4FM68gNYnY_VkZTyKdcMM_4A


The new link: https://zaratustra.itch.io/imagegram?rules=VVBRbsUgDLMDHXkraA-VvY-dpufZKXq03owZWulpxDEkRiSByGtHB97e-6Tez_PsvziOY9_3lJCSkRBCMEHhEj8YnoHKP5WHfXIuG14ZPJItWSt1cC2DSWVDpWVulVvmksn7rsfy7bGW-zwFm7y0ARsq7Tpf6oK3JfC2BxzSneMNoU3Orr6aWCiT_YtRyf_-c9XXWG7q66GdDPqZ1U3ja06pyC9gc742R1Loqpqw4g8.

You did not know about it? I just thought it was too small to care about...


From what I know, It always happens when copying the url from a imagegram that uses black seperator lines to distinguish between two processes. It just leaves out the first and last pixel and this obviously breaks most of them.

I always wanted to see what others did, as I myself have so far mostly modified presets (Mostly the dungeon) and want to see the true potential of this tool.

If zaratustra is okay with it, I would like to open this topic for submissions of full imagegram links, paired with a description.


Here are two of mine and a template of sorts:

  • Title: The worm builds the dungeon
  • Description: Deriviative of the dungeon1 preset, where the rooms are not generated at start, but instead by a small white-yellow worm thing. Takes a long while to become substantial.
  • Link: Worm
  • Needs Black Line Fix?: No

____________________

  • Title: MetroidVania Inspirator
  • Description: A Dungeon2 Deriviative, which roughly darkens much of the generated dungeon and then deletes everything else, leaving a husk that immediately stood out to me as something that could be a map of Dracula's castle.
  • Link: Castle
  • Needs Black Line Fix?: Yes

____________________

The Black Line Fix is a hint that it contains seperators, which get slightly broken when sharing a link, meaning the lines need to be completed manually, before the result is as expected.

Sorry for the late reply. According to google, all itch io emails are spam...


INSTALL button exists, downloading...

Launched. Help me, they are behi-

Yeah, but the app just tells me it is not available for windows.

Did you set something up wrong when uploading the mac version? Is there a "Platforms" option somewhere?

I seem to be unable to download it on windows 10 through the itch-io launcher.

It is possible to get the basic unity options for resolution and all by starting it while pressing the shift key.

"ANNOUNCEMENT: I have taken the game down. I'm leaving the page up, but the downloads have been removed. Check the latest devlog for more info on this."

In the announcement:

"I've got school starting up again soon. With the work-load that'll give me, as well as another project I'd like to start working on, I'll have a lot of other stuff to keep me occupied. With that said, I'll be officially taking down Unreal PT next week. This has blown up far more than I expected, but now that it's finished, I would like to move on and start work on something original."

This does not explain, why it was taken down. It just says that it was.

Why would you take it down, just because you will not continue developing this?

You can upload more than 1 game to Itch, you know?

(1 edit)

Is this using the 3d variant of WFC or are you plopping down blocks on a 2d "plane"?

Because This may be the technology needed to truly recreate Blame! in a game.