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A member registered Aug 31, 2018

Recent community posts

Just gotta ask, do you have a nintendo ninja counterplan?
Like, is there a second folder of assets to drop in for when they come for you?

What is it exactly you want to build? Maybe I have some ideas for how to make it happen.

Incase it is what I think it is, to put 2 different materials into a factory, put routers # and junctions % like this:



with either material possibly coming from both sides simultaneously or just from one side each.

Then just lead conveyors to the factories directly from this chunk of blocks, from which the output can be put on one belt.

For more throughput, the thing can be doubled like this:





Place routers like this : 



= + | are conveyors

# is a router.

If you have routers in a row like this, they mathematically throw stuff back and forth which in combo with the conveyor leading away leads to what should be close to the ratio you want. This is why routers in a big block take more time than just conveyor belts.

Its there now, with several different versions, though since I have already downloaded the steam version by now,  I am not going to download it again.

Thanks for the quick reply!

Using the launcher,  it says that this is not available for windows. From a similar conversation with another dev, I know that you may have missed some option which enables the download per the launcher. Could you look into that maybe?

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I just tested it. Besides needing to redo the link using the "?rules=" section onwards, to not get an XML error, It works now.

For comparison, The old link:

The new link:

You did not know about it? I just thought it was too small to care about...

From what I know, It always happens when copying the url from a imagegram that uses black seperator lines to distinguish between two processes. It just leaves out the first and last pixel and this obviously breaks most of them.

I always wanted to see what others did, as I myself have so far mostly modified presets (Mostly the dungeon) and want to see the true potential of this tool.

If zaratustra is okay with it, I would like to open this topic for submissions of full imagegram links, paired with a description.

Here are two of mine and a template of sorts:

  • Title: The worm builds the dungeon
  • Description: Deriviative of the dungeon1 preset, where the rooms are not generated at start, but instead by a small white-yellow worm thing. Takes a long while to become substantial.
  • Link: Worm
  • Needs Black Line Fix?: No


  • Title: MetroidVania Inspirator
  • Description: A Dungeon2 Deriviative, which roughly darkens much of the generated dungeon and then deletes everything else, leaving a husk that immediately stood out to me as something that could be a map of Dracula's castle.
  • Link: Castle
  • Needs Black Line Fix?: Yes


The Black Line Fix is a hint that it contains seperators, which get slightly broken when sharing a link, meaning the lines need to be completed manually, before the result is as expected.

It is possible to get the basic unity options for resolution and all by starting it while pressing the shift key.

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Is this using the 3d variant of WFC or are you plopping down blocks on a 2d "plane"?

Because This may be the technology needed to truly recreate Blame! in a game.