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Rokkimanda

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A member registered Nov 12, 2024

Recent community posts

Thank you very much for your quick reply.

I've found the cause of the issue.
Once I added "http://" at the beginning of the URL in live_init(), the connection succeeded.
I apologize for the confusion—this happened due to my lack of knowledge regarding networking.

I'm really happy to finally be able to experience such an amazing live coding feature.
Please continue developing this wonderful tool, and take care of yourself as well.

Apologies if any part of my English is difficult to read—this message was translated using AI.

(1 edit)

Hello,

I'm developing an iOS game using macOS and recently introduced GMLive.
However, when I build and run the game on an iPhone, it only shows the following log and never connects:

[GMLive][Fri Apr 18 20:15:04 2025] Trying to connect to gmlive-server...

Here are the things I have confirmed and tried:

  • I launch gmlive-server.n from Terminal before building the project.

  • I set the live_init URL to "Mac's IP address:5100".

  • obj_gmlive is placed in the room.

  • The macOS firewall is turned off.

  • When I change the build target to macOS and set the URL to localhost, the connection succeeds using the same project.

The GameMaker IDE version I'm using is 2024.13.1.193.

Is there anything else I should check or modify?
Thank you in advance.

Thank you for your prompt reply.

You are right, it seems that GMLive is not having a direct negative impact on me when I think about it, so it was wrong to ask here 

.

I will file a bug report with yoyogames.

Thank you very much.

Hi

I am also using a Mac and after installing

Homebrew and Neko

Xcode is no longer auto-starting when building.

Have you resumed support for Mac OS?

Have you made any progress on a proposed solution to this problem?

Sorry if the text is difficult to understand due to machine translation.

Thank you in advance!