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roguelikeninja

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A member registered 290 days ago

Recent community posts

Created a new topic Feedback 1.0
(Edited 4 times)

Hello,

I've played a bit of the campaign till I reached the alien guy and I must say the game seems to have a lot of potential.

I would like to give a little feedback regarding the game controls and the game A.I.

I found the control instructions a little bit lacking and because of that I had some trouble understanding the black hole mechanics. Why not use the left mouse button to select a ship, then highlight every route possible when clicking around black holes and use the right mouse button to confirm movement. The double clicking seemed a bit stiff to me and I made some mistakes clicking on areas I didn't want to go to.

Deploying the ships on the battlefield could also be more fluid. When trying to put a ship on a square previously occupied you have to drag the ship that was already there and then deploy the new selected ship. The dragging could remain but I would also add the possibility to simply swap two ships, returning the previous deployed ship to the "starting area".

Another thing I don't quite understand is why can't I select the fighters squad I wish to retreat after a combo attack. Unless I was distracted it doesn't seem to let me choose the unit to retreat. It would be more interesting letting players choose what squad they want to withdraw using the tab key or/and having two icons at the bottom of the screen representing the two squads (using the ship models or using "L" for L.Fighters and "H" for H.Fighters).

In several games the enemy had 2 or 3 squads of heavy fighters occupy one of my mine fields, killing themselves, after it had been previously revealed by a light fighter unit. I actually think I've won some of those games because of that...

Also, the A.I doesn't seem too keen on running away with the command ship when threatened by an adjacent enemy unit. In some occasions it would move other units in the attempt to find my command ship instead of avoiding the last blow.

It seems that there is no story for the other characters, except for the admiral, so I wonder if it's not completed yet or is it a bug?

You say on your main page that the fleets are customisable but I can't find that option. Is this feature available at this point?

I enjoyed the little that I played but honestly, the game is not very challenging against the A.I and it got repetitive after replaying some levels. The presentation is a little bare bones and the music is good but gets old quick. All in all, the game is a bit pricey for the content it offers at this point.

Cheers!

Replied to Morgot in Moira comments

Good for you! Now let people that can't download the game be heard so the situation can be resolved. PLUS, other people in the future won't go trough the same.

Anyone??

(Edited 1 time)

Now I see things more clearly! Even if it's an alpha build I think the game is very entertaining at the moment. I love the futuristic dystopia theme that apparently draws inspiration from classics like Judge Dredd and Robocop, pouring a bit of humor. The Stephen hawking's" robotic voice one liners really cracked me up! This game will be one of the best in it's genre for sure!

As soon as the aim issue in the game is fixed I'll be sure to leave additional feedback.

Also, I would like to know if your game will be available DRM free.

Kind regards!

Posted in Game crash

I am running the game on Windows 8.

I'll try to do as you say in my next gameplay but I am almost sure I set the keyboard as my controls. Also, I didn't use any keyboard shortcuts.

Thank you for the quick reply, I appreciate it!

Created a new topic Game crash

I am trying to run your game with the standalone application and I get a Code error every time. The game starts but when I press continue the game window turns white and a pop up window appears with the following code error:

___________________________________________

############################################################################################

FATAL ERROR in

action number 1

of Step Event0

for object obj_backgrounds_moving_right:

Variable obj_backgrounds_moving_right.movepos(100044, -2147483648) not set before reading it.

at gml_Object_obj_backgrounds_moving_right_Step_0

############################################################################################

After this I have to click abort and the game stops running.

If I start a new game it's all well until I actually try to do a mission. I can't use aim withe mouse. The pointer doesn't move so I have to face all enemies with the arrow keys, yet unable to aim. This makes the game unplayable for me and I would really love to play your game.

I had already posted this issue on another member's thread but I decided to create this one with the additional "Code error" information. If you need more information on my system's spec and/or game log, I'll be happy to provide it.

Thanks in advance!

Hi,

I have recently acquired your game thinking it was only a demo. I am new to itch.io and wasn't familiar with it's U.I., so when the download page opened and asked for a donation I only payed 1$.

After starting the game and played for awhile I thought the game was taking too long for a demo, specially since you can explore the map freely(amazing!). So, I went back to your games page on itch.io and I realized that nowhere in your game's presentation or download links you was mentioned a demo.

I am now assuming that this is a full alpha version of your game. If this is the case I would like to contribute more than 1$ as I think you deserve much more for a "full game" even in alpha stage. Is it possible to donate more for the game at this point?

Kind regards.

Does this game really only lasts a few minutes? I am a bit confused....

Posted in Moira comments

I'll definitely buy it! Unfortunately the download links simply doesn'twork. I've tried downloading Windows and Linux to no avail. A window pops up but the download never starts.

Is there any other way to try your demo?

Hi,

The game looks amazing. It will definitely be one of my favorites in the future.

I was able to play the tutorial with no significant problems until I started the real game (currently using the keyboard). After the tutorial I was unable to use spacebar to aim and the game turned out very difficult to handle. I restarted several games and reinstalled 3 times now but I am unable to use aim.

Now I can't use the aim command even in the tutorial and several other combat commands. I tried using grab in the dummy to no avail. I hear the grabbing sound effect but the character only hits the dummy.

Any advice?