These are not the original, beautiful PDFs BUT... this googlesheet has all the content you're looking for. You can open up the hidden tabs and replace the English with French and then you'll have a fully functional French version of the sheets plus other tools that may help: https://roezmv.itch.io/blades-in-the-dark-deep-cuts-lite-vtt-by-roezmv
Roezmv
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Here is a Deep Cuts v1.2 Quickstart guide that may help: https://roezmv.itch.io/quickstart-for-blades-in-the-dark-deep-cuts-edition
Goodness, so sorry I missed this! You were spot on, I had hidden the roll log tab, and revealed some internal hidden tabs by mistake. That is fixed in the latest version. Note: if you hit the "All Vanilla" button on the rules page, that will convert all of the character sheets and the rules sheet to vanilla content.
First, THANK YOU for the feedback!
I considered that a while back, but decided I had to draw the line somewhere for now. This app started as an appification of my old district-based score kit PDFs. Making it so you can pull in multiple districts add a whole new level of complexity to the design, so I'm holding off on that for now.
I still have a lot of design work to make the app easier to use, and lots more content I'd like to add.
Thanks for checking! In the comments on the deep cuts itch page, John said that, for simplicity, players familiar with Vanilla deep cuts can just use 2 Stress as a devil's bargain to improve a roll. For simplicity, I just stated it directly in my cheatsheet.
My writing choices were to make things EASY for brand new players. Which required me to simplify things a bit. I don't think I over-simplified too much, but if you feel I did, please push back.
Quick update on my Deep Cuts quickstart guide based on your feedback:
✅ Safety Tools section - Session Zero, X-Card, Lines & Veils (most requested addition!)
✅ Visual progress clock examples - Actual diagrams instead of just text descriptions
✅ Clearer Deep Cuts mechanics - Fixed confusing parts about Teammate Help and Devil's Bargains
Still only 5 pages, still teaches Deep Cuts directly to new players. Pairs perfectly with my Lite VTT for complete new-player onboarding.
Download v3 of the Quickstart Guide: https://roezmv.itch.io/quickstart-for-blades-in-the-dark-deep-cuts-edition
Download my free VTT: https://roezmv.itch.io/blades-in-the-dark-deep-cuts-lite-vtt-by-roezmv
Thank you kindly for the feedback!
"1. Did you mention how assigning results with multiple threats works?"
Yup! Page 2 :).
"2. At multiple occasions you do mention how help from another crew member boils down to them spending 1 stress as requirement - isn't that the old way?"
Check out p 104, "When you’re in position to help a teammate, tell the GM what benefit you're hoping for and say what you do to help. The GM has final say on which benefit you get, then they tell you what's required to do it."
3. You talk about spending 2 stress to improve your roll - isn't that the old push mechanic? However, you can pay a COST of 2 Stress as devil's bargain.
You're right. I misread that!
4. Shouldn't struggling because of your ambitions be mentioned as XP trigger?
I left out XP triggers from the quickstart, felt like you could learn that later.
If you're running Blades in the Dark: Deep Cuts and bringing in new players, you've probably hit the same frustration I did - all the quickstart guides teach vanilla mechanics, forcing you to constantly say "learn this, but actually that's changed in Deep Cuts..."
So... I created a focused 5-page quickstart guide that teaches ONLY Deep Cuts mechanics from the start.
https://roezmv.itch.io/quickstart-for-blades-in-the-dark-deep-cuts-edition
Howdy Adam! Thank you for the kind words and the bug report. Someone else spotted it a week or so ago :(. I fixed it and the latest version does not have the error (v21.2). Depending on your comfort with google scripts, you can fix the problem one of 3 ways:
1. If you are super comfortable - Go to the new version (v21.2) , open the App Scipt editor, select all, copy, go to your version, open the app script editor, select all, and past.
2. If you are somewhat comfortable - go to your file, open the app script editor, go to line 98 and change it
FROM:
var diceCount = sourceSheet.getRange("BT2").getValue();
TO:
var diceCount = sourceSheet.getRange("BT3").getValue();
3. If any of that sounds scary, clone the new google sheet (v21.2) and migrate over the info from your player, crew, and faction tabs. Your players can help :).
I've updated the (free) Blades in the Dark Lite VTT to incorporate all the changes from the Fresh Deep Cuts v1.1. The VTT remains the most configurable and GM-friendly option out there, and now it's fully aligned with the latest rules refinements.
Deep Cuts + Vanilla Flexibility: Pick which rule modules you want to use vanilla rules for and which to use Deep Cuts rules for. The character sheets update automatically! Everything adapts to your preferences - playbooks, crew sheets, abilities, and more.
Printable or Digital Character Sheets: Once you've picked which modules you want Vanilla and which Deep Cuts, you'll have your choice of digital or printable character sheets that reflect those choices.
https://roezmv.itch.io/blades-in-the-dark-deep-cuts-lite-vtt-by-roezmv
I updated my free googlesheet character keeper to let you pick which rule modules you want to use vanilla rules for and which to use Deep Cuts rules for. The character sheets update automatically!
Other features you may like:
- Super GM-Friendly - See ALL your PCs' info on a single screen! Track harm levels with color-coded visual cues, monitor encumbrance at a glance, and keep everyone in sync with shared clocks that mirror across all PC sheets.
- Sleek Progress Clocks - Easy-to-use progress clocks for everyone that actually look good and don't require a PhD to update.
- NEW: Item Database Link - PC load section now connects to a free database with all Blades items for quick reference!
- One Sheet Per PC - Each PC gets their own tab, with everything they need (character info, clocks, dice roller) all on one screen.
- Built for less clicking, more playing - Set up once and focus on the fiction, not on hunting through menus.
https://roezmv.itch.io/blades-in-the-dark-deep-cuts-lite-vtt-by-roezmv
Requesting clarification. Deep Cuts p 80 stats that Cohort Recovery is "First, each cohort heals one level of Harm." But I don't see any further clarification. Vanilla blades states "If circumstances are amenable for recovery, each cohort removes one level of harm (or two levels of harm instead, if a PC spends a downtime activity helping them recuperate)."
So it looks like Deep Cuts clarifies when during downtime the recovery takes place. I assume that the "or two levels of harm..." still applies. Does that sound right?
I built a google sheets based solution, feel free to use: https://roezmv.itch.io/blades-in-the-dark-deep-cuts-lite-vtt-by-roezmv
My ideas were bad, e-aksenov's had much clearer suggestions:
Part 1: Design
A long term project, usually 8 segments, based on STUDY. It is either to Invent a new design or to Learn an existing one
If Inventing a New Design:
‣ GM Asks: What type of creation is it (Mundane, Alchemical, Arcane, Spark-Craft) and what does it do? (Player answers.)
‣ Player Asks: What’s the minimum quality level for this item? (GM answers, using Magnitude as guideline.)
‣ GM Asks: What rare, strange, or adverse aspect of this formula or design has kept it in obscurity, out of common usage? (Player answers.)
‣ Player Asks: What drawbacks does this item have, if any? (GM answers.)
If Learning an Existing Design:
‣ Common Creations (p. 226): Do not require special formulas or designs to learn.
Part 2: Creating the Item requires 1 downtime activity + a Crafting roll
Dice pool:
‣ 1d for each Tinker action dot.
‣ +1 quality per coin spent.
‣ +1 quality for Workshop crew upgrade.
Result:
‣ 1-3: Quality level is Tier -1.
‣ 4/5: Quality level is equal to Tier.
‣ 6: Quality level is Tier +1.
‣ Critical: Quality level is Tier +2.
Modifying an Existing Item: Requires 1 downtime activity + a Crafting roll, no designing or learning needed
Minimum Tier = item's current Tier +
‣ +1: Simple, useful modification
‣ +2: Significant modification
‣ +3: Arcane, spark-craft, or alchemical modification
Drawbacks: GM may assign 1-2 Drawbacks to a creation
My guess:
For a new invention, its basically a set of long term projects, so use the new long term project rules. At the end when you go to manufacture it, treat it like the new Acquire Activity and you start with a version at your crew's Tier. If you need more than that, pay the Coin cost to get a higher-Tier item.
For a modification of an existing item, I'm guessing it is:
First determine the target Tier, which is based on the Tier of the Item being modified...
‣ Requires Tier +1: Simple, useful modification
‣ Requires Tier +2: Significant modification
‣ Requires Tier +3: Arcane, spark-craft, or alchemical modification
I've finished the digital character keeper for Deep Cuts. Incorporates all the new rules and updated playbooks. Free.
Here is a short video to show you the PC sheet in action:
Separate videos show the other key sheets: Crew, GM, Safety, Rules Cheatsheet, Faction Tracker, etc.
You can access this googlesheet here: https://roezmv.itch.io/blades-in-the-dark-deep-cuts-lite-vtt-by-roezmv
I've got a prototype DeepCuts version of my free character keeper ready for testing by anyone who enjoys that kind of stuff. For those who don't like testing, as soon as this puppy is done I'll be sure to let you know :).
Testing instructions:
- If you haven't used the prior version of my character keeper, check out this quick demo video. It is for the old version, but 80% of it is the same: https://www.youtube.com/watch?v=iiCIMaCpxRI
- Browse to: https://docs.google.com/spreadsheets/d/14-bd8F5LjqN2dCFZz4-2GscbXADVtQ52TfeP_LO7ww8/edit?gid=29124106#gid=29124106
- Go to FILE > MAKE A COPY
- Go to the PC1 tab and test away. Select which playbook you want from the dropdown and the correct info should auto-fill, including starting dots, special abilities, new backgrounds and heritages, items, XP triggers, etc. Try out the new XP clocks, healing clock, load tracker, special abilities, etc.
- Go to the Crew tab and test away. Try different playbooks and check out the Rep & Heat tracks, vaults, banks, debt clock, XP clocks, special abilities, crew claims, etc. Note there are collapsable sections (look for the + and - signs above the top row to expand/collapse).
- Ignore the other tabs, those are in varying states of disarray :). I still need to add the new factions in and a few other odds and ends that I know of, plus the ones y'all point out that I missed :).
- DM or email me (contact info on the READ ME FIRST tab) me with your feedback
Thanks!
(John, if this kind of comment is not appropriate for this page, please accept my apologies and delete this comment without any worry)
I'm working on adapting my googlesheet character keepers so there is a Deep Cuts version - and loving it :).
Original Blades stated this RE crew XP advancement:
"Profits: Every time the crew advances, each PC gets stash equal to the crew Tier+2, to represent profits generated by the crew as they’ve been operating."
Now that there isn't a track to fill, how does that translate? I'm guessing it is moot because scores hand out so much more Coin? Thanks!
On the crew playbooks, there is a fairly large box labeled "Ward boss". Anyone know what that space is for? In reading the book I can see the boss might allow you to go into debt, but there is a separate debt clock just to the right, so I'm figuring the whitespace is for something else? The name of the ward boss maybe???
Am I being dense? Probably! :)
Thanks folks!
First, just finished reading through and am delighted. I'll start updating the character sheet templates I use and share with people to incorporate the new rules. John, thank you kindly for your work. I know you love doing it, but we love it too :)!
Second, on page 73, the text below took a few read-throughs to - I think - penetrate my skull. It might benefit from a revision.
"You have space on your playbook to record two instances of level 2 Harm, and one instance of level 3 Harm. If you suffer Harm at a level that has all instances filled, the Harm advances to the next highest level of severity. You may have an unlimited number of level 1 Harm conditions, but if you suffer the same condition a second time, bump it up to level 2 — e.g. if you’re Tired and you become Tired again, erase it and take level 2 Harm Exhausted instead. If your level 2 Harm instances are full, that’s okay, just record another one — it doesn’t bump up to level 3 in this case."
That seemed to indicate that you could have unlimited level 2 harms, but I THINK it means that if a level 1 harm is repeated and you don't have a level 2 slot, just add a level two slot (temporarily). Does that sound right to people?















