Thanks! I loved yours as well - the art was especially brilliant!
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Thanks for playing! Yeah I was going to add a "slow down time" bar that depletes when you hold down RMB and slowly regens. I was running a but low on time near the end so I decided to give it a miss.
Thanks for playing! I don't tend to make action based games so it was quite refreshing to take that on. Haha, I did wonder what people would think that that enemy is because it's not very clear; it's a seed but it could definitely be a slice of burnt pizza.
I played your game as well, it's a great concept. Reminds me of Lance-a-lot. I love that everything is controlled via the mouse, it makes you have to think about your positioning a lot more. Would be a fun multiplayer game (though understandable that it isn't due to jam time limits).
A really cool game, well done! Wonderful attention to detail, great soundtrack and sfx. The level design was also quite good and imparted just the right amount of rage when I repeatedly lost! The only issue I can find with the game is that there's a slight collision issue when you're right next to a wall but that wasn't really much of a problem.
Cool game! Loved the visual aesthetic of it. There was a good amount of decent puzzle design there too. I would probably add a penalty to missing the timing though because you can just hammer the button until the rhythm hits in. Maybe lose RAM if you make a mistake.
Great character design. It took a moment to get the directional movement down but after that it was plain sailing. I assumed that you used a pixel shader/image effect for the game - it made me go and try and scrape one together myself for a future project. Good job on the game!
Really great looking game! I kept smacking into the spikes in the middle of the tracks so it's safe to say that I sucked at the game, so the AI could do with being a bit easier - or the controls tightened up a bit to make it less floaty (or I could, how they say, "get gud"). Good job overall!
The second track is quite difficult when you get to thinner parts of the road - the jumps especially. A good looking game though, very retro in style - and I like how the skittles you've eaten change the colour of the fumes coming out of your car.
A clean looking game, well modelled and laid out. The racing element is implemented well. I'd probably bounce the player back from the wall a bit on collision to reduce the chances of them hitting it again. Good job!
Love the idea of having the speed boost tied to the skittle and lane colours - it makes you want to smash the other players out of your lane. Music was also very nice but very loud when it started (could do with a volume slider).
Very well presented and implemented art style. A good little management game. I wish there was slightly more to do other than the buying and selling (maybe some conversation options/interactions with other people). Overall a good entry.
Loved the video - It helped me to find a couple of bugs/annoyances in the gameplay that I could quickly fix so that's great!
Yeah I wanted to make something with a bit of a creepy aesthetic and story which was very fun to do. It also gave a bit of a glimpse into my inner psyche...I may need professional help.
Thanks for checking it out!